The PlayStation VR and Samsung’s Gear VR headlined the VR headset sales during the first quarter of 2017. According to Fortune, Samsung shipped 490,000 Gear VR units, adding on to the already 5 million units they’ve moved since launching in 2015.
According to the article, the IDC analytics firm revealed that Sony’s PlayStation VR came in second place, moving 429,000 units during the first quarter of 2017. This helps push the PlayStation VR over that 1 million mark, if Sony’s 915,000 figure was to be believed that they put out earlier in the year in February.
HTC’s high-end Vive headset was third place with only 191,000 units, while the Oculus Rift was last place with barely 100,000 units moved.
This essentially shows that VR headset sales aren’t all that impressive, given that we’re looking at sales breaking down over the course of three months as opposed to a month each. So essentially the PlayStation VR was moving around 143,000 units per month throughout the first quarter.
The original figure that was going around was that the PSVR moved 375,000 units during the first quarter of 2017, but apparently that wasn’t the case. PlayStation Lifestyle had reported that the figure came from Superdata Research, who has been known to be quite off in their estimates in the past, including only figuring that Nintendo was only going to move 5 million SKUs of the Nintendo Switch throughout 2017; a figure I might add that Nintendo is fast approaching to overthrow within just a few months of being on the market.
As for the PlayStation VR… the sales aren’t terrible, but they’re definitely far below what the PS4 is doing on the market.
The PSVR is also positioned at $499 on the market compared to the Vive’s $799 price-point, so it’s definitely winning when it comes to price. However, it lacks a lot of the features that the Vive has out of the box, and you’ll have to end up paying a lot more to get close to those features with the PSVR, including bundles that will run you $599.
The headset will definitely pick up in sales once Sony gets more software out for the device. They recently released the mediocre Farpoint for the PlayStation Aim, but they’re going to need a lot more than a single locomotion game to get casuals (and core gamers) interested in the PSVR.