Mass Effect: Andromeda Update 1.08 Focuses On Scott Ryder’s Gay Romance Option
Mass Effect Andromeda
(Last Updated On: June 7, 2017)

If gay romance options was the top of your priority list as the reasons you didn’t like Mass Effect: Andromeda, oh boy will you be excited about BioWare’s latest update for the game. They detailed the patch notes over on their official website, and outlined some of the things they improved, added and fixed, with the most imperative focus being on Scott Ryder’s gay relationship with the angara, a race who looks like the smelted vulva of a cat cosplaying as a cybernetically enhanced purple kohlrabi.

The latest update for Mass Effect: Andromeda, patch 1.08, also adds new skin tones to the game – as promised by the lead developer on Twitter – and expands the character creation options to make where hairstyles for males and females are interchangeable and both males and female versions of the Ryder twins can be made bald. PC gamers were already eligible for making their characters have lighter skin tones thanks to a mod that was released to the public for Mass Effect: Andromeda.

The biggest focus of patch 1.08 for Mass Effect: Andromeda comes in the form of the gender-fluid romance option added for Scott Ryder. BioWare detailed in a blog post that they consulted with the LGBTQIA community to ensure that they did the gay romance right for Scott. They explain…

“[…] we understand that a character’s orientation is an important part of what makes them feel real. The relationships with your crew are some of the most loved and cherished parts of our games, so we wanted to make sure we got it right. We consulted with members of the LGBTQ community, both externally and within our own studios. After carefully considering all feedback, we decided this was an important change to make, and one that made sense for Jaal, Scott, and the angara.”

They mentioned previously that due to the limitations of Scott’s sexual orientation options, it prevented players who chose male Ryder from being able to complete the achievement for romancing three people in one playthrough. So for all of you trophy hounds out there, you just have to have a little backdoor barn action with Scott to fulfill your quest in being a Mass Effect: Andromeda completionist.

The rest of the patch notes center around other minor QOL features, such as Dolby Vision support on PC, vendors carrying additional weapons, and some special effects and damage being scaled properly.

Additionally, you’ll be able to alter the Ryder twins’ appearance onboard the Tempest during your playthrough if you’re unhappy with their appearance. YouTuber YongYea covers some of the issues with the character creator and the limitations of the character creator.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Feli Aslan

    Could they now include a female romance option for FemRyder that is hot? They already didn’t included one in DAI…fucking lesbian haters…

  • ParasiteX

    Isn’t the game supposed to become less shit with each new patch? Not shittier…

  • lucben999

    a race who looks like the smelted vulva of a cat cosplaying as a cybernetically enhanced purple kohlrabi

    You sir are a wordsmith.

  • TT

    the only good that came out of Andromeda is this
    https://twitter.com/volvoshine/status/842641412579500032

  • Raging Papist

    So… They REALLY don’t want anyone playing the game. Bashing the SJWs at Bioware is just so damn easy. Truly, they will ALWAYS double down; the expense being their audience.

  • descent3031

    It’s hard to pinpoint what they truly fucked up about this game.
    I’m a long time, full on mass effect fan-gay. I’ve loved every one of them, ME3 the most (believe it or not) which I’ve played through something like 5 or 6 times now. Every Mass Effect game I’ve played I’ve instantly started a new game as the other gender upon completing my first play through… unit now.

    So yeah, it’s hard for me to say exactly why this was, but it definitely wasn’t the core game play (largely unchanged from 3 and pretty fun IMO). It was probably the fact that the devs would prefer to shoehorn in their own SJW bullshit (the game reeks of it), then create a single interesting character or story arc.

    • I think one criticism I don’t see often enough that I’m a little shocked to see absent from user feedback is that: Mass Effect Andromeda doesn’t feel very much like exploring alien worlds.

      The architecture and monoliths are almost identical in ways to the way the Forerunner architecture was setup in the original Halo trilogy. Instead of being industrial gray in their aesthetic tone, they were more like opal toned. It was still the same oblique obelisk designs from Halo, though.

      When I think foreign, alien galaxies I was expecting something… foreign. Everything in Mass Effect Andromeda felt like fiction borrowed from lesser imaginative minds.

      • descent3031

        “I think one criticism I don’t see often enough that I’m a little shocked to see absent from user feedback is that: Mass Effect Andromeda doesn’t feel very much like exploring alien worlds.”

        I think the reason for this is that this was never a part of Mass Effect before, so you don’t really miss it. Set pieces in all the previous games were memorable for what happened, not because of the architecture or geography. So it’s really not very different in Andromeda, it’s just given more prominence due to the (ill-advised) decision of going open-world.

        “Everything in Mass Effect Andromeda felt like fiction borrowed from lesser imaginative minds.”

        This is totally spot on. From the races (a noble, beautiful, environment loving people who’re in touch with their emotions, and an ugly, violent hegemony who pillage and destroy), to the planets, the architecture and the boilerplate as fuck people, it is all exceedingly rote. There’s nothing controversial like the genophage, pretty much everything is either good or bad.

        Also the voice acting… It occurred to me that this is horribly lacklustre as well.

        • Set pieces in all the previous games were memorable for what happened, not because of the architecture or geography.

          You’re actually right about this. I guess it’s something I didn’t think about outside of the gameplay experience because despite the criticisms of the original trilogy, they did at least suck you into the game so much that the lack of unique environments didn’t really stand out.

          So it’s really not very different in Andromeda, it’s just given more prominence due to the (ill-advised) decision of going open-world.

          I think another problem was how the story put such a heavy focus on the fact that they were in an alien galaxy, but everything looked exactly like all the other planets players visited in the original trilogy, with the added bonus of Halo Forerunner dungeons.

          Boring environments on samey looking planets as a crux of the story just made it standout even more.

      • Daniel Ream

        Although I know walking simulators aren’t well-liked around here, within that genre the original Rendezvous with Rama would be a slam dunk of an “exploring alien worlds” game.

        In all fairness, video game writing has always been phone-it-in crap, but within the last ten years or so it seems apparent that every writing team in North American geek media is just endlessly remixing the same ideas that are no more than ten years old. There’s been a profound shriveling of creativity and ideas.

        • Actually I think people are okay with walking sims around these parts under two conditions:

          1 – The devs are upfront that it’s a walking sim.

          2 – It’s actually an interesting, entertaining or fun experience despite the lack of gameplay.

          With that said, I’ve never heard of Rendezvous with Rama so I’ll need to check it out.

          But you’re absolutely right that most devs these days in the West just phone-it-in when it comes to the stories.

          • Daniel Ream

            Fantasy and SF lit have become similarly shriveled, partly because of economic considerations and partly because of social ones (cf. the Sad Puppies scandal).

            But there’s a wealth of excellent classic SF and fantasy out there pre-1985 or so. I think some of the problem is there’s a sense that any genre media now must have everything in it. Steampunk tech, magic, psychic powers, flying airships, giant dragons, swords, androids, flintlocks, plasma rifles, sharks with fricking laser beams, total kitchen sink gonzo. You can’t tell a story with all those extraneous elements junking up your setting. Classic genre lit was generally based on the notion of taking One Interesting Idea and deeply exploring it, rather than loading everything into a shotgun and letting fly.

          • Makes me miss the ingenuity of H.G. Wells’ stories. It amazes me how well his science fiction still holds up to this day. I still hold out hope that one day there will be a movie based on the Valley of the Spiders. Heck, a game using the Monster Hunter engine based on that concept would be pure gold.

          • Daniel Ream

            There is to some extent survivors’ bias going on – I have no doubt there was a lot of crap pulp SF in Verne’s day that we don’t know about because it was crap and didn’t stand the test of time. And there are some gems in video gaming – whether one likes Ayn Rand or not, the Bioshock series is an original exploration of her work.

            It occurs to me that might be a good topic for a column. “Ten Times Video Game Writing Didn’t Suck – #4 Will Shock You!” or something.

          • I have no doubt there was a lot of crap pulp SF in Verne’s day that we don’t know about because it was crap and didn’t stand the test of time.

            That’s a darn good point. I suppose we’re viewing some of this from the lens of what was popular from the day and not whatever was equivalent to Mass Effect: Andromeda during the serial radio era.

            It occurs to me that might be a good topic for a column. “Ten Times Video Game Writing Didn’t Suck – #4 Will Shock You!” or something.

            Aahahaha…..

            It’s sad but true. I don’t even know if I can think of 10 games with good writing like that, though. Oftentimes I consider “good” writing in games when the narrative makes the gameplay seem more intriguing, like Max Payne. As a standalone narrative it’s convoluted and doesn’t make a whole lot of sense, but in the context of a gritty, over-the-top, grim noire crime drama TPS themed after John Woo shootouts, the narrative fits in a tongue-in-cheek way.

            I suppose Alan Wake might fit the bill, though. I recently thought about it as a Netflix TV show… it could have done well outside the medium of gaming.

          • descent3031

            ” I don’t even know if I can think of 10 games with good writing like that, though.”

            Yeah, it’s much easier to spot bad writing than good writing. “My face is tired” (SERIOUSLY… HOW THE FUCK DID THIS MAKE IT TO RELEASE!?) is objectively awful, However, good writing is pretty subjective. It could be clever, funny, cohesive, dramatic etc etc.

            It’s at least a good conversation topic though, as an article. Your perspective on narrative is an interesting one that I’d like to hear more examples of (the Max Payne one is a good one).

            Here’s a stab at 10 well written games though:

            Witcher 3
            ME 1
            Spec OPs: The Line
            Bioshock (pick one)
            The Suffering (In a similar context way to Max Payne)
            KOTOR (1 or 2.. I preferred 2 even with the end)

            Ok… wow, thinking of 10 really is hard.

          • Subjectivity is definitely a huge factor, though.

            See, I didn’t particularly care for Spec Ops: The Line. I thought it was too contrived and the gameplay made me feel like it was a chore to get through the levels as opposed to trying to find out what was really going on. The hints in the middle that it was all just a figment Walker’s insanity made me care even less. The ending kind of confirmed that and made me go “Well, what was the point?”

            It’s hard to consider it good writing when you can think up solutions to problems that the game never considers.

            BioShock, alternatively, both BS1 and BS: Infinite had some interesting writing. I know Infinite gets a lot of flak, but I actually preferred the story in Infinite over the original BioShock. I loved the idea of playing around with string theory and determinism, and it seemed much bigger in scope with its philosophical ideals than the original BioShock.

            Also, good call with The Suffering… the second game especially stuck with me for a long time after finishing it. The metaphors and symbolisms for drug addiction, domestic violence, sexual abuse and mental illness were crazy good. The poetic nature of the game fused with the grotesque horror elements made it a standout and disturbing title.

            Also, Black Ops 3 reminded me a lot of The Suffering 2.

          • descent3031

            I think Spec ops was a little overrated, and you’re right that the game play was a chore. However, it did a couple of things that I found striking. The most noteworthy was the two companions. They start out as cliche dude-bros complete with witty banter whilst under gunfire. By the end they are broken and terrified. I found their arc to be the most compelling part of the game.

            I think it’s fair that Infinite cops a bit of flak, but I also think that the series deals with pretty complicated subject matter that lends itself to paradox and plot holes, so some missteps should be forgiven… Damn, I gotta go back and play The suffering and Bioshock again…

          • Daniel Ream

            I think one problem might be defining “good” writing. And no, I don’t mean in a post-modernist way; a distinction as simple as “will we only consider original ideas, or can a bog-standard bit of genre writing count as long as it’s written well” is important.

            And a game doesn’t have to be an RPG to count, either; I think Batman: Arkham Asylum, Borderlands, and Prince of Persia: The Forgotten Sands all had good writing, if not terribly original writing or a great big backstory.

          • I have no doubt there was a lot of crap pulp SF in Verne’s day that we don’t know about because it was crap and didn’t stand the test of time.

            That’s a darn good point. I suppose we’re viewing some of this from the lens of what was popular from the day and not whatever was equivalent to Mass Effect: Andromeda during the serial radio era.

            It occurs to me that might be a good topic for a column. “Ten Times Video Game Writing Didn’t Suck – #4 Will Shock You!” or something.

            Aahahaha…..

            It’s sad but true. I don’t even know if I can think of 10 games with good writing like that, though. Oftentimes I consider “good” writing in games when the narrative makes the gameplay seem more intriguing, like Max Payne. As a standalone narrative it’s convoluted and doesn’t make a whole lot of sense, but in the context of a gritty, over-the-top, grim noire crime drama TPS themed after John Woo shootouts, the narrative fits in a tongue-in-cheek way.

            I suppose Alan Wake might fit the bill, though. I recently thought about it as a Netflix TV show… it could have done well outside the medium of gaming.

          • Mr.Towel

            I think most video game writers today don’t know Isaac Asimov even by name, let alone the sci-fi book literature from that time. You’re exactly right about their perception of creativity, it’s just mashing up elements from mainstream opus of a genre.

            If you mix too many ingredients in a cooking recipe you always end up with vomit.

      • Disqusted

        The start I played was just run down a path and jump across bad jumping segments. Didn’t feel like exploration at all.

        • It opens up later on, but there’s nothing to see… like at all. It’s the most mundane open-world alien designs one could possibly imagine.

        • It opens up later on, but there’s nothing to see… like at all. It’s the most mundane open-world alien designs one could possibly imagine.

        • It opens up later on, but there’s nothing to see… like at all. It’s the most mundane open-world alien designs one could possibly imagine.

    • Disqusted

      It’s probably hard to pinpoint because there was so much wrong with it. That was the impression I got when I tried it. Way too many annoying and crappy things that I just could not stand.

      • Daniel Ream

        It’s a bit like when your cat shits in the middle of your living room floor.

        If your living room is clean and elegantly decorated in tasteful neo-modern, it’s obvious what the problem is: there’s a cat turd in the middle of the floor.

        When the entire room is covered in feces and parts of dismembered hookers, though, it’s a bit harder to settle on one particular thing to be offended by.

        • Disqusted

          I’m eating at the moment.

        • descent3031

          “When the entire room is covered in feces and parts of dismembered hookers, though, it’s a bit harder to settle on one particular thing to be offended by.”

          OK… But can your cat have a gay romance arc?

          • Daniel Ream

            That’s what the hookers were for.

    • VersVlees

      it is the janky animations in the cut scenes what I cant stand. ( and I play gust games so yeah)
      Normally I don’t pay much attention to animations but damn Mass Effect Andromeda made me more conscious of them and I keep comparing it to other games.

    • VersVlees

      it is the janky animations in the cut scenes what I cant stand. ( and I play gust games so yeah)
      Normally I don’t pay much attention to animations but damn Mass Effect Andromeda made me more conscious of them and I keep comparing it to other games.

  • Disqusted

    Mehhhhhhhhhhhhhhhhhhhhh.

  • Mr.Towel

    They gave gay men romance options with a character based on pussies? Isn’t that offensive? I’m so confused.