Need For Speed: Payback Will Feature 3 Playable Characters, Blockbuster Set-Pieces
Need For SPeed Payback
(Last Updated On: June 2, 2017)

Electronic Arts announced that the official title of their next entry in the Need For Speed franchise is Need For Speed: Payback. Ghost Games previously announced that this newest 2017 outing would sport an offline mode and that you would be able to pause the game. Standard features most gamers are used to have been confirmed to make a return in a $60 game after they were made absent in the 2015 outing of Need For Speed.

With Ghost Games at the helm and running on the Frostbite 3 game engine, Need For Speed: Payback will put players in the roles of three street racers. There’s Mac, Jess and Tyler. Players will journey around the open-world of Fortune Valley to complete missions and raise the profiles of their selected character.

The story mode will center around the player-character getting betrayed and then having to get revenge, identical to the 2014 Need For Speed movie.

The announcement was accompanied by a debut trailer that you can check out below.

They announced in the press release that the game will have “blockbuster” moments and will also feature Hollywood-style set-pieces for players to race through. Whenever a press release talks about “set-pieces” in a racing game, I’m instantly reminded of those big moments in the game Split/Second where the tracks would completely alter according to the set-piece triggers. That was a cool game, by the way. A shame it didn’t get a sequel so we could find out more about that rival group that invaded the series.

Anyway, EA really wanted to hammer home the “blockbuster” element of the game, with Marcus Nilsson, the executive producer on the game, commenting in the press release, saying…

“We’re still delivering everything our fans love about the franchise – the deepest customization, an impressive roster of cars, intense races and open world pursuits – but with Need for Speed Payback, we’re bringing together all those elements in an all new blockbuster driving experience. From the story, to the different characters you can drive as, to the varied missions, to the edge-of-your-seat moments, this is our vision for what action driving entertainment means today.”

They repeatedly mention that Need For Speed: Payback will have the “deepest” customization feature in the series yet. I’m assuming that means all the fine-tuning options from Need For Speed: Shift, combined with all the livery and body-kit modifications from Need For Speed: Underground?

NFS_Payback_reveal_jpg_02

Anyway, cops are making a return, open-world challenges will be present, multiplayer will be available, and you can actually pause the game.

The story itself will center around the three aforementioned characters getting betrayed by a mob group known as The House. The criminal organization basically runs the city of Fortune Valley, so Jess, Tyler and Mac team up in order to get revenge against the mobsters.

You can look for the game to launch on November 10th for Xbox One, PS4 and PC.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Disqusted

    Uhh… since when did Need For Speed have characters? The trailer looks and sounds more like a movie than a racing game. It even has that annoying shit everyone does in movie trailers, where everything goes black for a while.

  • Hawk Hopper

    All I want is another Project Gotham Racing. I now the company that made those games, Bizarre Creations, is dead, but they did make another excellent game called Blur.

    They also made a game called The Club, which was a very arcadey 3rd person shooter all about getting the best times and the most headshots. Their final game was 007: Blood Stone, which didn’t light the world on fire.

    https://www.youtube.com/watch?v=wqOZ-PuvLi0

    • I just recently went back to play 007 Blood Stone. It was a really fun game but dang was it short. I felt the main bad guy was also a bit underwhelming, but that was because they were gearing up to make a sequel that never happened.

      My biggest gripe with that game was how many features it lacked compared to 007 Everything or Nothing… back then EA was really rocking it, and it’s a shame no other companies have come along to make a game as ambitious as that.

      But back on topic… Bizarre Creations had some good titles. Blur ended up underperforming because it launched alongside Split/Second, and they both cannibalized each other. Both games were great, though.

      • MONAD

        Yeah. Split/Second was crazy fun. Blur gave me a Mario Kart, but with real cars vibe with it, which is why I liked it. A shame both of them died an early death, ’cause they were both great games.

      • Hawk Hopper

        I didn’t play their 007 game, but did watch gameplay of it. I do want to try it, especially for the car chase sequences. And EA actually did put out good Bond games, except for GoldenEye: Rogue Agent.

        Blur and Split/Second beat the shit out of each other. They came out around the same time, and I bought them around the same time. For me, Blur was the better game but S/S did try big and crazy things.

        • Hawk Hopper

          And EA actually did put out good Bond games, except for GoldenEye: Rogue Agent.

          >Forgetting about 007 Racing

          https://www.youtube.com/watch?v=1zfwLPpeW4U

          • I felt Blur had more replayability, but I had more fun with Split/Second, if that makes sense. The racing and the skill-ceiling in that game was pretty darn high, and I had to learn a lot of ins and outs in each track and with different cars in order to win on the latter chapters. I thought that was badass.

            But Blood Stone had some good shooting, excellent animations, and a decent soundtrack. The car chase sequences were way over the top, but they didn’t feel as satisfying as the vehicle segments from Everything or Nothing. I think it’s because EA had the NFS team work on the vehicle handling and they did some of their best work on that game. The motorcycle sequences and the rally car segments were absolutely standout.

            I haven’t played 007 Racing, though, so I’ll have to check into that and give it a go sometime.

          • I felt Blur had more replayability, but I had more fun with Split/Second, if that makes sense. The racing and the skill-ceiling in that game was pretty darn high, and I had to learn a lot of ins and outs in each track and with different cars in order to win on the latter chapters. I thought that was badass.

            But Blood Stone had some good shooting, excellent animations, and a decent soundtrack. The car chase sequences were way over the top, but they didn’t feel as satisfying as the vehicle segments from Everything or Nothing. I think it’s because EA had the NFS team work on the vehicle handling and they did some of their best work on that game. The motorcycle sequences and the rally car segments were absolutely standout.

            I haven’t played 007 Racing, though, so I’ll have to check into that and give it a go sometime.

    • Gozu Tennoh

      You can blame activision for Bizarre being dead. A guy I went to college with got a job there and year later activision tanked it, the bastards.

      • Hawk Hopper

        A lot of people know about the dev teams that EA has killed, but Activision and Ubisoft have done the same thing, almost unnoticed.

        • Disqusted

          I’m pretty sure Adobe and Autodesk like to buy up promising tools/apps and tank them too. They’re all assholes!

  • Kiryu

    Very Fast and Furious inspired.I must admit i’m kinda excited and want to see more of this NFS.

  • Mr.Towel

    There was a Need for Speed last gen that was all blockbuster-y wasn’t? It was Need for Speed: The Run, I think, inspired by the legendary Cannonball Run, it even had something with Michael Bay involved, so the blockbuster thing was important to them.

    I also remember it was a massive flop.

    Why they’re trying this again? Why open world? They already killed the Burnout series when they focused on the open-world aspect of Burnout Paradise.

    • NFS World and NFS 2015 were also both open world, and before that NFS Underground. Underground and World were both popular, but not so much NFS 2015. The open world can work when done right, but EA hasn’t done it right in years.

      And yea, they had Michael Bay come in and direct a commercial for NFS: The Run, which was based on the Cannonball Run and a little bit of Gone in 60 Seconds.

      It’s funny because the live-action movie was slightly based on NFS: The Run and now this new game is based somewhat on the new movie, which was based on the game, which was based on older movies.

      • MONAD

        I rather enjoyed The Run, tbh, and yeah, I could see some of The Run’s influence on the NFS movie, which I also enjoyed. NFS: Payback seems to be going more Fast and the Furious rather than GTA though. At least, that’s what I gathered from the initial trailer.

        • Mr.Towel

          The story definitely feels like Fast and Furious, that’s the birth of the NFS series.

          But I think what we refer to GTA is the format. You’ll probably drive around town, drive into a “quest starter”, then a cutscene will rollout, you ‘ll do the race with another cutscene in the end and so the story progresses.

          Can be fun. Specially if the action sequences are well done. It will be at bare minimum an enjoyable explosive experience, like a blockbuster movie. But it still seems they are more after the trends and the money than anything else. Three protagonists could be a homage to the FnF movies, specially if there is 2 guys and 1 girl, but can also be because GTA had three protagonists as one of its gimmicks, feels familiar… so there’s that. I wouldn’t be surprised if later they announced a NFS Online similar to GTA Online but on the NFS universe.

        • I actually loved the NFS movie, too. It’s a serious guilty pleasure. It’s filmed fantastically and I listen to that soundtrack often. It was just a really fun adventure/driving movie, which is why I loved it so much. I haven’t actually gotten around to playing NFS: The Run because I didn’t finish a few other NFS games. But I’ll get around to it eventually.

        • I actually loved the NFS movie, too. It’s a serious guilty pleasure. It’s filmed fantastically and I listen to that soundtrack often. It was just a really fun adventure/driving movie, which is why I loved it so much. I haven’t actually gotten around to playing NFS: The Run because I didn’t finish a few other NFS games. But I’ll get around to it eventually.

  • So they’re basically going full GTA?

    Yeah, that’s exactly what I want of an NFS game. /sarcasm

    • Mr.Towel

      You just answered my questions. Right on point.

      It’s because GTA is doing shit loads of money. That’s why. That’s why it’s open world with a linear story. That’s why it will be filled with microtransactions, very much like GTA Online. Because GTA money.

      • VersVlees

        Remember when need for speed was about racing fancy sports cars. Evading slow moving traffic and going really fast to stay out of them coppers hands. And for having a non existing damage model.
        but yeah gotta get that GTA dosh