Project CARS 2 VR Gameplay Footage Captures Intense, Dynamic Racing
Project CARS 2

A new video featuring some virtual reality footage of Project CARS 2 has popped up for Slightly Mad Studios’ upcoming racing game. The footage isn’t just standard racing, it features VR footage from what was on display at E3 this year with a high-end Sparco wheel, and the graphics decked out.

There’s just a five and a half minute video from Team VVV that showcases the simulation-style experience in Project CARS 2 running in the VR environment. It’s definitely a lot more dynamic than what I was expecting, as you can check out in the video below.

Speed wise the VR perspective definitely looks a heck a lot of faster than the standard cockpit mode. In the basic mode it seems like the racing is very standard fare and not entirely as fast as I wopuld have expected. However, running in the VR mode you can see that things look a lot more frantic and fast-paced, as the user swivels and swerves through each of the turns at break-neck speeds where it seems as if the car is just a pubic’s hair length from completely going off the rails.

The level of dynamism on display is what helps sell the VR experience for a game like Project CARS 2. It seems as if racing simulators are the only genre right now that have really captured that visceral and grounded feeling of being right there in the middle of the race, especially if you combine it with a proper racing wheel and chair.

Visually, Project CARS 2 looks great but it’s also definitely a step or two behind Forza Motorsport 7, which strangely is now the racing sim to beat. Microsoft and Turn 10 Studios really cranked up the fidelity for the Xbox One X racer, which will be running at a full 4K at 60 frames per second.

Whether or not the 4K will convince gamers to switch from PC to console remains to be seen, but if you have a beefy enough rig and a VR headset, you can look to give Project CARS 2 a go on PC when it launches on September 22nd, 2017 later this year.


Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

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