If you hate playing with people online and you’re tired of trash multiplayer games, you probably saw Ubisoft’s new IP Skull and Bones and instantly became disinterested in yet another online PvP game. Well, fret not because before striking the game off your list, maybe you should consider that it will have a full-on single-player campaign mode.
PC Gamer managed to get word from a Ubisoft rep who explained to them…
“[Skull and Bones] will offer a narrative campaign which will be integrated into the game and will not be something aside of the multiplayer experience. In this campaign, players will encounter iconic characters and memorable rival pirates. More details will be shared at a later date,”
So there you have it.
Skull and Bones isn’t just going to be a multiplayer-only naval combat game like Wargaming.net’s World of Warships.
The cinematic for Skull and Bones looked impressive (like most cinematics do), but surprisingly the gameplay wasn’t too far off in terms of having dynamic ship combat and explosive gameplay.
The dynamics of the ship combat is centered around the naval system setup in Assassin’s Creed IV. Players will be able to acquire or utilize different weapon types in order to take down enemy ships. There will also be different sized ships that serve different purposes throughout the battles, such as small attack scout ships, or larger manowar vessels that can crush and decimate the competition from all sides. Some ships can even specifically be upgraded to ram opponent ships.
My only concern is how they’re going to squeeze an entire narrative out of a single-player campaign mode that only centers around blowing up ships? Seems like it would get really boring after just a couple of missions unless they really missed up the mutators and conditions of each mission. As the Ubisoft rep mentioned, we’ll have to wait for further details on the game to fully grasp what the single-player narrative will be like.
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