The Naboo, Theed map from Pandemic’s original Star Wars: Battlefront from 2004 was pitted up against DICE’s Star Wars: Battlefront 2, which is due out later this year during the fall. The comparison comes courtesy of YouTube outlet Star Wars HQ.
The video is only three and a half minutes long, but it gives you a look at some of the new changes that have really helped define what the new Star Wars: Battlefront 2 has implemented, as well as some of the things it’s still missing. Check it out below.
So first of all, there’s obviously a huge difference in the graphics and audio. We see a lot more cinematic stylings in DICE’s new title, where drop ships fly down and let Clone Troopers onto the battlefield instead of guys magically spawning in around the control points. We also see a lot more vehicles on the screen at the same time, along with a far more expansive take on the palace courtyard on Theed.
The audio has obviously undergone a major upgrade as well. In DICE’s game, the blaster sounds, explosions and weapon fire sounds like the movie come to life.
However, there’s a major downgrade in DICE’s game: there’s no in-game battle music.
Throughout Pandemic’s game there’s frequent loops of the Star Wars leitmotif’s for the different sides, with the Separatists theme playing when you’re in control of the droids, and the Republic’s theme playing when you’re in control of the Clones. The music was also era specific, so you had a variety of tracks that played based on what you were doing and which side you were playing.
In Musek’s video we also get to see some of the Heroes in the game, including Darth Maul and Rey. You can check out the video below.
One of the other major downgrades in DICE’s Star Wars: Battlefront 2 is that when you play as the Heroes you can’t block with the lightsabers like you could in Pandemic’s Star Wars: Battlefront 2.
As you can see in the video below featuring a variety of the Heroes from the Assault mode on Mos Eisley courtesy of Gameplay Videos. You can melee attack, combo and block.
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