Tekken 7 Story Mode Walkthrough And Ending Explained
Tekken 7 Story Mode
(Last Updated On: June 1, 2017)

The story mode for Tekken 7 is a departure from the typical fighting game story. It involves a mixture of different styles of storytelling, all infused with some fighting game fanfare. The game is out for PC, Xbox One and PS4 and you can get an idea of what the story mode is like with the walkthrough.

The game starts with a journalist explaining his investigation into the Mishima family, starting with Kazuya and Heihachi. Players will have an opportunity to play as Kazuya as he fights Heihachi for the very first time. Heihachi will only pull off a few moves and players will have to attempt to whittle down Heihachi’s life. You will end up losing, as showcased in the video by MKIceandFire.

The story mode will assist players through the campaign. The next playable segment involves fighting a series of soldiers on an elevator in a sequential tag-style fight. They’ll teach you some basic combos while you fight the soldiers. Once you’re finished another cinematic will play.

As Heihachi, you’ll need to fight against Nina. Watch out for her Rage attacks.

Once she’s defeated Heihachi will resume control of the Mishima Zaibatsu and will reinstate the King of Iron Fist Tournament.

The game will flashback to the journalist, who receives information about his hometown being destroyed. He originally was unsure if it was G Corporation or the Mishima Zaibatsu. In the flashback we see that the G Corporation had sent a series of Jack-4 units in to kill both Heihachi and Kazuya during The King of Iron Fist Tournament 4 in Tekken 4. This was before Kazuya took control of G Corp.

You’ll have to take control of both Heihachi and Kazuya during this fight against Jack-4 units. Each of the rounds will start with the Jack units getting an automatic attack, so be sure to block when you start, or move back to avoid being clobbered to the ground.

Once the segment involving the Jack units are complete, the journalist will recount how Kazuya had the former executives of G Corporation assassinated and eventually resumed control from the shadows.

Nina and Heihachi will make their way to Italy to find the exorcist, Claudio.

You’ll play as Heihachi, and must defeat Claudio in a one-on-one fight. The first round will be normal but the second round will see Claudio activating his Rage. Be sure to watch out for his attacks. They are lateral attacks that move in a straight line; dodge left or right to get out of the way of his special attacks.

Once defeated Heihachi will explain that he needs Claudio’s help in exorcising Kazuya of the devil. He mentions that he, Heihachi, is a human with the power of a devil. Kazuya, however, he mentions is a devil in the form of a human.

The journalist then recounts the history of the Mishima family, how Jinpachi devoted the family to martial arts, but when Heihachi took control he turned the Mishima establishment into a military corporation.

When Jin defeated Heihachi and took back control of the Zaibatsu, he waged war on G Corporation, leading to the current predicament where the three generations of Mishimas are fighting for control of the world.

Back at the main base, Heihachi has plans to retrieve Jin and exorcise his devil as well, with the help of Claudio.

The game switches over to Jin, who has been found unconscious in a desert in the middle east after defeating the demon Azazel. However, as the military attempt to retrieve him, he unleashes his devil powers and crashes the helicopter. He wanders into a mid-east town where more soldiers attempt to capture him. However, Lars has been tracking him and manages to defeat the soldiers and capture Jin for himself.

You’ll need to play as Lars in this segment, shooting down the enemies and dodging their attacks. You can also put the gun away and fight them head-on.

The game flashes back to the journalist, who discovers that the year that Kazami Hachijo, Kazuya’s mother, died was the same year that Heihachi threw Kazuya off the cliff, and the same year that Heihachi seized control of the Zaibatsu.

The journalist then mentions how he met Lee Chaolan, which then switches to Lee waking up Alisa, Dr. Boskonovitch’s cyborg. Alisa and Lee will fight. As Lee you shouldn’t have problems during the first round against Alisa. Just focus on his kick combos and keep Alisa cornered. During the second round she may prove to be a bit more difficult, so don’t be afraid to use your Rage and keep your distance when she uses her chainsaw fists.

The game then switches back to the journalist and his interactions with Lee. It’s explained that Lee is the owner of Violet Systems, and that he’s the adopted son of Heihachi, and that he shared a rivalry with Kazuya.

You’ll then play as Alisa, as Lee explains in his flashback their attempt to reunite Alisa with Lars. Before the two can be reunited you’ll have to fight through the Tekken Force soldiers from the Tekken Force mode. They’re pretty easy to defeat and will barely fight back save for a few counter-hits and a few punches here and there.

You’re not done, though! As Lee you’ll need to fight through some of the Tekken Force as well. They’ll block a lot more with Lee, so mix up your neutral game from high to low and low to high. If they keep blocking, go for a lift move to start an air-juggle, usually by using forward-to-up Triangle.

The game then flashes back to the journalist and Lee, where Lee explains that he was banished from the Mishima family because he knew about Kazuya’s blood being a curse to the Mishima family, and that it was because of his knowledge of Kazuya’s devil that he was ousted.

The journalist finally happens upon an old man in a village who explains that Hachijo’s bloodline is cursed with the devil’s blood, and it was passed on to Kazuya.

The game then switches back to Heihachi who is meditating in a temple when he’s interrupted by Akuma. You can play as Akuma, who shares many of his same moveset from the Street Fighter series.

Defeat Heihachi, and then you’ll play as Heihachi against Jack-6 units. Defeat the Jack units and then another short cinematic will play revealing that Kazumi tasked Akuma with killing both Kazuya and Heihachi; a promise that Akuma said he would fulfill when both of them were strong enough and worthy enough to be defeated by his fists.

The game switches back to Lee, who takes Alisa to visit Lars. Lars has Jin in a recovery room, but they’re interrupted when Nina and the Tekken Force raid the facility. You’ll play as Alisa in a couple of rounds against Nina. She’s no pushover, so focus on low attacks that can lead into juggles, otherwise she’ll block almost all your neutrals.

While Nina attempts to recover Jin, Lee has a backup plan and blows up the facility while escaping with Jin.

The journalist is then told about Lars… who is the illegitimate son of Heihachi. Lars, however, formed a rebel army to fight against G Corporation and the Mishima Zaibatsu.

Lars explains that he plans to use Jin’s powers to put an end to all the fighting.

Heihachi, meanwhile fakes his death and tells the world he is dead.

He has a plan to broadcast to the world the fight involving Kazuya and Akuma, hoping to expose Kazuya’s devil form to the world.

Akuma heads to the G Corp headquarters to fight Kazuya, and Kazuya invites him to the roof where they plan to fight to the death. There Akuma reveals to Kazuya that his mother saved his life and that to repay his debt he must kill Kazuya and Heihachi.

Tekken 7 - Akuma Defeats Heihachi

You’ll have to fight Kazuya twice as Akuma. The first time is in his normal form and the second time is in his devil form. Keep in mind that the first time isn’t too bad but his devil form will rely on his laser eyes, so keep watch for that.

Once the fight finishes another cinematic will play where the world is led to believe that the Mishima Zaibatsu destroyed Kazuya and public opinion begins to tumble for the G Corporation after it’s revealed that Kazuya is a devil.

Kazuya, however, didn’t die from the satellite blast and uses his laser eyes to destroy Heihachi’s satellite.

The satellite being blown up was blamed on the Zaibatsu, leading to Mishima’s conglomerate losing public opinion after the satellite crashed into a town, killing many in the process.

The journalist attempts to blackmail the Zaibatsu, and Heihachi agrees to meet with him.

Heihachi tells the journalist that he will tell him everything if he agrees to tell the world everything he tells him.

Heihachi recounts how Kazumi and been a trainee under his father Jinpachi. How Kazumi and he had trained together and eventually fell in love and had a child, Kazuya. However, Heihachi reveals that one day Kazumi tried to kill him and revealed that the Hachijo bloodline had always sought to destroy those such as the Mishiumas.

Kazumi married into the Mishima family in hopes of destroying them from the inside out.

During their fight, however, Heihachi was forced to kill Kazumi after she turned into her demon form.

Heihachi explains to the journalist that after Kazumi tried to kill him, he attempted to test if Kazuya was also a demon by dropping him off a cliff. Heihachi was proven correct and realized that Kazuya was a demon. He lamented not having killed Kazuya when he had the chance.

This eventually leads Heihachi and Kazuya to face off one more time in the pits of a river of fire. You’ll need to fight off Kazuya several times as Heihachi in an epic showdown.

After Kazuya and Heihachi fight, Kazuya finally manages best him and kills him with a final blow to the heart. He then dumps Heihachi’s body into the river of fire.

In the epilogue the journalist recounts how it all seemed unfathomable that he lost everything in war not between humans, but between demons and devils.

In a post-credit scene Lars, Alisa and Lee are on a rooftop recognizing that the war still hasn’t ended even with Heihachi finally dead.

Lars says that it’s finally up to Jin to restore peace, and Jin vows to use his devil powers to finally wrest control of G Corp from Kazuya and kill him for good.

In an after-after credit scene, we see that Akuma has tracked down Kazuya to the volcano island, and fights him one more time. Except this time Kazuya transforms into Devil to fight Akuma, and nearly beats him. But Akuma powers up and the two shoot fireballs and lasers at each other, resulting in the whole island exploding.


TL; DR: Heihachi married a childhood sweetheart Kazumi. They had a son, Kazuya. Kazumi tried to kill Heihachi because it was part of her devil bloodline (identical to Iori Yagami and Kyo Kusanagi’s rivalry). Heihachi kills his wife instead, and throws his son off a cliff because Kazuya carries Kazumi’s blood. However, Kazuya doesn’t die and instead comes back to get revenge. This blood-feud carries on for years. Akuma, who was saved by Kazumi at one point in his life, is indebted to her to carry out the task of killing Heihachi and Kazuya. He nearly manages to do so but is interrupted by a satellite blast. Heihaichi and Kazuya finally meet one final time to fight in a volcano, and Kazuya kills Heihachi once and for all. In the post-credit scene Jin Kazama, Kazuya’s son, vows to kill his father to end the war for good.

 


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  • You should really add section breaks with the chapter names. The guide is too hard to follow as-is.

  • Gozu Tennoh

    My copy arrived today. It’s easily the best fighting game of this generation.

    • Disqusted

      That probably isn’t saying much though, considering what it’s going up against. Can’t think of any other decent recent fighting games. I really wanted that SFEX April Fools thing to be a real game.

      • Guilty Gear Xrd Rev 2 just came out.

        • Lionhart16

          Don’t forget about BlazBlue: Central Fiction. Despite the lack of Dubs (and God only knows how much I miss them), it has a SHIT ton of stuff, with a full-on Story mode, three different arcades stories for each characters, an Abyss mode, and so SO much more.

      • Gozu Tennoh

        It did look pretty sweet. I believe it was confirmed to be an early concept in development.

  • Disqusted

    Watching a friend streaming this right now. The droning reporter narrator guy is the worst. He sounds like he’s reading a script in his sleep and doesn’t care about anything. Replace the end of everything he says with “that I don’t care about” and it sounds right. It’s also kinda annoying having to put up with him explaining every tiny detail that most fans of the series probably already know.

    The whole Akuma thing is really silly, I can’t help laughing at it. They also fixed that awful sub, he now actually replies to Heihachi. But they didn’t change Lee’s wild horse line (it’s a little off from the Japanese speech). A friend who understands French/Spanish said those languages’ subs aren’t great either.

    I hate that they just copy pasted Akuma’s crappy animations from SF4. I’m sure Namco would have done a better job if they reanimated them.

    Edit: Friend finally beat it after dying a billion times to Devil Kazuya. Then Heihachi just dies anyway. Meh. I hate that you can lose flashbacks, too. It’s like, what’s the point? Just tell us the story if what we do doesn’t matter. Don’t make us waste time trying to beat an opponent, just to lose anyway.

    And holy shit, the reporter voice actor is so terrible. When he speaks to other characters instead of narrating, he still sounds just as bad.

    • Jason Alston

      I watched the youtube videos last night. I don’t like this approach at all. Like you said, it sounds like they are giving us details we already know and that the story ends the way it ends no matter what you do. I was expecting more from the Akuma inclusion. I was expecting there to be more story about Kazumi and why she’s here and what she’s attempting to accomplish. I wanted the relationship between Akuma and Kazumi fleshed out a lot more. And the way I play these games, to me it’s like with each character, when I beat the game with them I’m creating the universe where they are successful. The character endings are not apparently not supposed to be what happens if the characters were to win the tournament. I think it’s crud. Some of the characters didn’t even really need storylines, because when you beat the game with them, there’s nothing fulfilling that happens to them. This is especially true for Eddy and Claudio; they have such serious backgrounds, but the endings for them are incredibly silly and pointless.

      I care about storylines even in fighting games, and Tekken had done well with the story up until now. But this has been a letdown.

      • Disqusted

        I liked how Tekken’s story was almost always not-too-deep, kinda tongue-in-cheek, and both serious and comedic.

        But Tekken 7 feels like they focused too hard on being serious, and trying to explain everything in detail. Except the stuff we actually did want to know just a little more about, like the Akuma/Kazumi relationship. All I can think of is Akuma was secretly banging Kazumi and cucked Heihachi.

        I do prefer having hints dropped and letting people figure shit out on their own. I think that going into the story too much actually detracts from it, because there’s less breathing room for speculation and the plotholes and inconsistencies become more obvious. But at the same time, really vague and empty explanations like “Kazumi saved me” that you know will never lead anywhere, is pretty annoying.

        It also felt like a large portion of story mode revolved around Akuma, which is really weird for a guest character because you know that ultimately their presence and what they do will not change anything. Having them as the focus? What the hell. I kept thinking, I bet a ton of people are going to be annoyed the story mode forces them to play as and fight against Akuma. When I saw the videos and stuff, I thought it was just going to be a cameo secret boss fight or something, not the main story.

        On top of that, they omitted most of Tekken’s own characters from the main story. Surely they could have found a role for them somehow, instead of focusing on Akuma? And you’re right, most of Tekken revolved around the tournament before. In Tekken 7 there’s barely any mention of the tournament in the story mode, they just keep going on about world wars?

        Some characters, outfits and backgrounds also feel very Soul Calibur-ish, which is so weird. Oh yeah, and I really don’t like the recent music in Tekken. Just sounds like a mess. I strongly preferred 1, 2 and 3’s music. 5 had some nice tracks. Haven’t heard 4’s.

        Also not expecting Heihachi to stay dead. Tons of Tekken characters have died before and came back, in some form or another. Heihachi spent almost all his time trying to find a way to become immortal and stay alive. It seems strange he’d suddenly challenge Kazuya to a 1-on-1 that he expected to lose. Probably had some kind of plan. Maybe I’m overthinking it. Harada seems to just do whatever the hell he feels like.

        • You gotta admit that Harada has better story threads for Akuma than Ono. How much of a gut-punch is it that a rival franchise writes the character with more intrigue than your own franchise?

          As you mentioned, I would love to see them go more in-depth about Akuma and Kazumi’s relationship. A bunch of people are also googling it up, too. It’s a very interesting sub-plot and makes you wonder if it ties into Akuma’s ability to tap into his demon power? If this is just a one-off story then it sucks, but if they actually flesh all of this out in Tekken 8, then that would be super impressive.

          • Lionhart16

            One thing that was bothering me from the Story Mode was Kazumi. From what we could tell, the story was possibly hinting that her Devil Gene was taking over her mind and forcing her to remember her mission, but it felt like they then dropped that and made it a straight up betrayal. Also, when did take care of Akuma? It’s never really established when she did save, so she may possibly be alive?

          • The thing is… when Akuma said she “saved” him… I wonder if that’s where he got his demon powers from?

    • Gozu Tennoh

      Totally agree about akuma, huge missed opportunity there.

      Not been too keen on sf since 3rd strike personally.

      • Disqusted

        Same. The original SF2/3 team had everything honed to near perfection. That knowledge and technique wasn’t passed down to subsequent fighting game devs, who dropped the ball constantly in all sorts of basic areas like movement, timing, positioning, mechanics, etc, etc, etc. Older fighting games used to have unique frame timings that made stuff feel great. Newer ones use generic timings like 7 ticks on every frame. Older games use more complex velocities, new ones use generic easy-to-balance slow, boring velocities. Etc, etc.

        Same loss of quality happened when SNK went bankrupt and got taken over by Eolith/Playmore. It took SNK about 15 years to get back to where they were quality-wise, pre-bankruptcy. Capcom, meanwhile, is still drifting further away into an abyss of shittiness. You can see that in all of their IPs. Once the original dev teams left, quality dropped and/or games went in weird directions, or no direction at all. I hear SFV season 2 or whatever they call it is broken as shit and everybody hates it.

        I hate that so many people looked at SF4 and said “oh look, it’s just like SF2!” No, it fucking isn’t. It was partly their ignorance that gave Capcom a free pass to keep falling into their endless abyss of shittiness.

        One of the things I hate most about SF4’s animations is how horrible the jumping feels. They often jump high and barely move forward, there’s little feel of “weight” on jumping, or most of the animations in general. I saw videos of SFV and they haven’t fixed any of that shit.

        The worst thing is all the jumping uppercut specials, like Dragon Punch and Tiger Uppercut. They’re supposed to start turning as they reach the peak of the jump, but in SF4 they start turning after they’re already on their way down, which makes it look like they’re being pulled downwards by something other than gravity. It looks sooo bad. And Namco just copy pasted that into Tekken 7 for Akuma.

        • Gozu Tennoh

          What I’ve heard for V is that the dlc characters are all introduced broken to increase sales and then they are balanced on the next patch. (Except for balrog who is still broken, one combo corner carries lol)

          The animation for 4 killed it for me. Any move from any character had me thinking “this doesn’t look cool”, even from my main man akuma.

          It’s why they get called crapcom.

      • Disqusted

        Same. The original SF2/3 team had everything honed to near perfection. That knowledge and technique wasn’t passed down to subsequent fighting game devs, who dropped the ball constantly in all sorts of basic areas like movement, timing, positioning, mechanics, etc, etc, etc. Older fighting games used to have unique frame timings that made stuff feel great. Newer ones use generic timings like 7 ticks on every frame. Older games use more complex velocities, new ones use generic easy-to-balance slow, boring velocities. Etc, etc.

        Same loss of quality happened when SNK went bankrupt and got taken over by Eolith/Playmore. It took SNK about 15 years to get back to where they were quality-wise, pre-bankruptcy. Capcom, meanwhile, is still drifting further away into an abyss of shittiness. You can see that in all of their IPs. Once the original dev teams left, quality dropped and/or games went in weird directions, or no direction at all. I hear SFV season 2 or whatever they call it is broken as shit and everybody hates it.

        I hate that so many people looked at SF4 and said “oh look, it’s just like SF2!” No, it fucking isn’t. It was partly their ignorance that gave Capcom a free pass to keep falling into their endless abyss of shittiness.

        One of the things I hate most about SF4’s animations is how horrible the jumping feels. They often jump high and barely move forward, there’s little feel of “weight” on jumping, or most of the animations in general. I saw videos of SFV and they haven’t fixed any of that shit.

        The worst thing is all the jumping uppercut specials, like Dragon Punch and Tiger Uppercut. They’re supposed to start turning as they reach the peak of the jump, but in SF4 they start turning after they’re already on their way down, which makes it look like they’re being pulled downwards by something other than gravity. It looks sooo bad. And Namco just copy pasted that into Tekken 7 for Akuma.