Todd Howard Says Elder Scrolls 6 Hasn’t Started Development Yet
(Last Updated On: June 15, 2017)

Godd Howard has spoken once again, this means that we must gather around and inhale his lies… oops, I mean tales… oops, I mean… words of wisdom. Howard this time talks about development of The Elder Scrolls 6 and what fans can expect from this very moment regarding the sixth canonical iteration of the game.

Before elaborating further about the news regarding The Elder Scrolls 6, do you know if you type in “Todd Howard” right now into Google the website KnowYourMeme pops up as the first result on the first page detailing Todd Howard the meme? Seems that mister Godd Howard’s been hard at work in the meme culture, but that comes in as no surprise seeing that the moderator of the site knows that he’s got “dat touch”…

Anyway, according to publication site GameRant, in a YouTube interview during E3 2017 regarding development of The Elder Scrolls 6, Bethesda’s Vice President of Marketing Pete Hines explained that the simple reason why fans have not heard anything about The Elder Scrolls 6 game is because development hasn’t even started yet.

In addition to the above, Hines noted that two major titles are in the works before the team starts up The Elder Scrolls 6. In other words, Bethesda will start production or development of The Elder Scrolls 6 when the other two “major” projects are underway, and Hines noted that the games aren’t a small sort of Fallout Shelter title.

Furthermore, Bethesda Game Creator Godd Howard had said during E3 2016 that The Elder Scrolls 6 is a long way off from being released. Last year’s information coincides with Howard admitting the game is far off this time around, which was publicized by Forbes. The publication site revealed that Howard said the sixth game is “relatively low on Bethesda’s to-do list and not even in development officially at this point.”

So there you have it folks, The Elder Scrolls 6 won’t be out anytime soon if Hines and Howard are to be trusted. However, in the meantime, you can stay tuned for Howard’s upcoming meme movie called Straight Outta Chess Club, which Imgrum user ellie_thornton7 posted up an image of the movie in development.


Ads (learn more about our advertising policies here)



About

Ethan was born in glitches, and pursues to find the most game breaking glitches in games. If you need to get in touch use the Contact Page.

  • charlesdjones1

    Fallout 4 VR is going to flop. Give us new weapons and armor, new campaigns AFTER the main story line that are worth a sh*t, new characters, fix all the bugs and fine tune it for Xbox One X and Pro, then charge us $60.

  • Beau Charles

    The Elder Scrolls made that company. Don’t pull a Blizzard and make us wait ten years for the next installment. I loved Diablo II but by the time they got around to Diablo 3 I’d lost interest (and it kind of sucked to boot). All these other games are the distraction that everyone said they would be once Bethesda started branching out into other titles. We were assured that they’d hire enough people to keep ES on track, but nope, its turning out exactly the way I and many others suspected – ES single player gets sideline because they have too much on their plates.

  • Beau Charles

    The Elder Scrolls made that company. Don’t pull a Blizzard and make us wait ten years for the next installment. I loved Diablo II but by the time they got around to Diablo 3 I’d lost interest (and it kind of sucked to boot). All these other games are the distraction that everyone said they would be once Bethesda started branching out into other titles. We were assured that they’d hire enough people to keep ES on track, but nope, its turning out exactly the way I and many others suspected – ES single player gets sideline because they have too much on their plates.

  • RichardGristle
  • Disqusted

    Huh. I expected them to at least be working on it by now. Sloooooooooooow.

    Although I can’t really talk.

  • Raging Papist

    Is it possible for you guys, the fine journalists at One Angry Gamer, to inquire Bethesda for an official comment on Starfield? People (myself included) were pissed as shit that it was not revealed at the E3. Even though paid mods was the bigger clusterfuck.

    • Phasmatis75

      I had a theory I brought up about why Starfield wasn’t shown nor was the spinoff Fallout title rumored to be in development. The answer I proposed was because of the return of paid mods. If they announced either alongside paid mods it would become that paid mods games. Even if they go back on paid mods, the stigma would kill sales.

      Fallout 4 already sold less than 12 million which is less than New Vegas. Marketing wise I think they really wanted to separate the two. I don’t think they were stupid shoving the SJWolfenstein 2 out the door inbetween large launches and Evil Within 2 and the COD/Battlefield launch window. They’re sending that out to die like EA did with Titanfall 2.

      If nothing they do have a slight grasp of how to market things and that’s why we didn’t see anything. My money is on an announcement either at VGA, or Quakecon.

      • Technically the Creation Club could get around Sony’s restriction on PS4 mods. A few people made some good points about all the other cool mods that could finally make their way onto the PS4.

        There isn’t much of an advantage for it on PC, though.

        • Phasmatis75

          The reason there is a restriction is this. Sony told Bethesda they had to screen the mods to make sure they wouldn’t crash the console like what was happening on the Xbox One. Bethesda told them no, so Sony just went fine, no mods for you. (according to leaks)

          Bethesda fired back by making up some bs story about how it was Sony’s fault. Released it on Friday after Sony execs went home for the weekend and thought they were hot shit. Until someone from legal (this part is a guess) told them that technically they were liable if mod support wasn’t included in Skyrim and Fallout 4.

          They go crawling back to Sony, who at this point is probably fucking livid, but more generous than I would because I would pull Bethesda’s certification on our platform till they fessed up to the truth. Anyway if you do some digging, Bethesda had previously said they had no plans for VR for Fallout 4 or Skyrim. Then all of a sudden before mods come back into play, Bethesda announces their PSVR projects. My money is still on Sony having timed exclusives on their next major title as well, but we’ll have to wait and see on that.

          Either way Bethesda has always had the capacity to put mods on PS4, they just had to curate them and make sure they 1) Didn’t have viruses 2) didn’t crash the console.

          Now there’s not going to be a modding community as assets will no longer be shared, partnerships no longer formed, and basic utility mods no longer allowed to be used for free. Bethesda’s modding community just died like it did under the first paid mods fiasco.

          • The reason there is a restriction is this. Sony told Bethesda they had to screen the mods to make sure they wouldn’t crash the console like what was happening on the Xbox One. Bethesda told them no, so Sony just went fine, no mods for you. (according to leaks)

            That doesn’t really make sense since Bethesda has to screen the mods on consoles anyway for nudes, malicious code, etc., etc.

            Bethesda fired back by making up some bs story about how it was Sony’s fault.

            Based on the way Sony is behaving like top grade b*tches regarding backwards compatibility, cross-platform play, mods, etc,. it doesn’t sound all that BS to me at all.

            Now there’s not going to be a modding community as assets will no longer be shared, partnerships no longer formed, and basic utility mods no longer allowed to be used for free. Bethesda’s modding community just died like it did under the first paid mods fiasco.

            Only for the people who sign up for it. It’s not like what Take-Two just did with GTA by literally killing the tools and ability to use the mods. Now that community is literally dead unless someone makes a new version of OpenIV.

            In the case of the Creation Club it would give PS4 owners an opportunity for mods because they would be released as DLC with certification from Sony’s department. For PC and Xbox One nothing really changes unless modders actively choose to join the Creation Club.

            It’s still a lot like the paid mods, but more of an opt-in and with tighter curation on Bethesda’s end. So only the greedy modders are going to hop in on this offer. Plus there won’t be any copyrighted content, so people making stuff based on or culled from other properties won’t be able to make a dime anyway.

          • Phasmatis75

            “That doesn’t really make sense since Bethesda has to screen the mods on consoles anyway for nudes, malicious code, etc., etc.”

            I had to laugh at this for they simply don’t. Nude content is reported by users not screened by Bethesda. There is no one in Bethesda’s employ that has screened mods throughout the entire cluster fuck of their mod platform release.

            It’s so bad I watched hackers debating whether to hijack an account and release console bricking code in an mod update. Bethesda does not check any of that. This is why the Xbox crashes so often with mods.

            “Based on the way Sony is behaving like top grade b*tches regarding backwards compatibility, cross-platform play, mods, etc,. it doesn’t sound all that BS to me at all.”

            That’s investors and doesn’t change what insiders had to say.

            “Last bit”

            You really haven’t followed this saga have you? A lot of mods rely on other mods, either asset wise or using the mod to make their mod run. A popular mod Skyrim UI is required to make a lot of mods work on the pc. During the first paid mods attempt the creators stopped updating the free version and demanded you pay for the pay version.

            Half of the modders did this, and later when it was all over someone leaked posts from the special modders forum on Nexus. It was very telling how absolutely greedy they were and how absolutely irate they were that the paid mods had fallen through when content was being stolen and the modding community shrunk.

            What happens when you have paid mods is when the content is for sale it’s copyrighted so no one else can use it without paying royalties. Before modders would share assets with each other, provided permissions were acquired or mods were added to other mods to flush out the base mod. That will now stop entirely.

            If someone sells your asset, then you are screwed. Now we enter the downword spiral, less mods means less consumers which means less motivation for modders which in turn produces even fewer mods and so on and so forth. We saw this happen the first time and now it’s going to happen again.

            Bethesda has always had the option to curate their content. Microsoft doesn’t ask them, because they are desperate. Sony has a huge market share and can afford to be more strict (in this regard). Insiders said the whole issue was on Bethesda’s side, Nexus creator said Bethesda’s platform had serious issues. Stolen mods were so prevalent that Bethesda just turned and told modders DMCA us then.

            All the while console users harassed modders when their mods used 4k assets and were stolen and uploaded. Being told they should be greatful to have people play their mods. Only then when it currupted saves they got harassed, insulted, berated, for something that wasn’t their fault.

            I never was much into the whole PC elitism, but after that I realized there was a serious difference between the console and the PC market in levels of maturity.

            Being forced to pay for mods is not a good thing. It’s content that was once free and now you have to pay for it to make the base game enjoyable. I don’t care if it means PS4 users get mods, I’d like that but I sure as hell am not paying for mods to make the base game work right. Their curation now is only because Sony refused to lift that requirement. But hey if Bethesda wants to kill everything around them with virtue signalling and killing it’s mod community then I say let them.

          • You really haven’t followed this saga have you? A lot of mods rely on other mods, either asset wise or using the mod to make their mod run.

            That was for the paid mod scheme. The Creation Club is opt-in and requires a separate process to get mods approved to get around the copyright stuff (which means no copyright stuff or assets that belong to other modders).

            Being forced to pay for mods is not a good thing. It’s content that was once free and now you have to pay for it to make the base game enjoyable.

            But again, that’s only for the greedy sons of arseholes who opt into the Creation Club. Any modder that f*cking stupid doesn’t deserve to be called a modder if he wants to lick Bethesda’s nuts.

            On the upside of that, yeah, PS4 users would get mods through Bethesda’s curation (whatever that produces).

            I sure as hell am not paying for mods to make the base game work right. Their curation now is only because Sony refused to lift that requirement. But hey if Bethesda wants to kill everything around them with virtue signalling and killing it’s mod community then I say let them.

            Modding will resume as normal unless all the modders decide to opt in for the Creation Club. Since a lot of people rely on other assets and copyrighted material, I doubt the Creation Club will be all that big because only people who can design original assets will have their stuff greenlit.

          • Phasmatis75

            “That was for the paid mod scheme. The Creation Club is opt-in and requires a separate process to get mods approved to get around the copyright stuff (which means no copyright stuff or assets that belong to other modders).”

            Most modders don’t feel the need to outright copyright their stuff. It won’t be as prevalent but there will be a big fiasco over stolen content guaranteed.

            “But again, that’s only for the greedy sons of arseholes who opt into the Creation Club. Any modder that f*cking stupid doesn’t deserve to be called a modder if he wants to lick Bethesda’s nuts.”

            Doesn’t change the fact the moding community will shrink and the spiral will begin. It’s just a matter of how fast do you think the spiral will go. Already a lot of modders in the Bethesda scene were leaving after Fallout 4, to form their own projects or join up with existing studios. Many will leave because of the paid mod return.

            Then you have one very important issue, what if the paid modders don’t make enough money to keep doing it? What will they do then? Whine and likely quit.

            “On the upside of that, yeah, PS4 users would get mods through Bethesda’s curation (whatever that produces).”

            Could have had that the entire time if Bethesda would have curated. I say that as a PS4 owner of the game btw.

            “Modding will resume as normal unless all the modders decide to opt in for the Creation Club. Since a lot of people rely on other assets and copyrighted material, I doubt the Creation Club will be all that big because only people who can design original assets will have their stuff greenlit.”

            You really haven’t followed this at all. I mean no offence, but when this hit the first time, modders pulled their mods and a lot of them stopped working with each other. The most important mod, Skyrim UI that most Mods used to config went behind a paywall, but the free version remained. This straight up split the modding community into three camps: Fuck Modding, Greedy Cunts, Angry Modders. Angry modders started to stop modding because they were getting their stuff stolen or knew other modders who were. Several modders pulled their mods, though the Greedy Cunts like to claim otherwise.

            Modder forums were leaked and yeah a lot of modders are just straight up douchebags who were straight up pissed they weren’t going to make chump change off of Bethesda’s nutsack drippings.

            Modding will die for Bethesda’s games or shrink to the point where it won’t matter anymore.

          • You really haven’t followed this at all. I mean no offence, but when this hit the first time, modders pulled their mods and a lot of them stopped working with each other.

            I did follow all that bullsh!t and none of that petty drama queen faggotry will have any bearing on the Creation Club since Bethesda plans to sell other people’s work as legitimate DLC. They’re gonna crowd-source other people’s ideas and make money on it like modding slave drivers. This means:

            1 – All the content has to be certified by the platform holders, including Microsoft and Sony, if Bethesda wants to sell any of the mods on console as DLC.

            2 – None of the content can contain any copyrighted material, and all the assets must be original.

            ZeniMax may be litigious but anyone using a lightsaber, Batman skin, Fast & Furious car, or a texture of Kylo Ren’s gay arse will see Disney, Warner Bros., or Universal suing ZeniMax so hard through their rectum that they’ll be paying out legal fees through the visceral remnants of reincarnated intestines crumpled up in the corner of the afterlife’s sewage system.

            Modding will die for Bethesda’s games or shrink to the point where it won’t matter anymore.

            Nah, because the only way any modder is getting paid is if they can come up with content that can be approved to be sold as DLC through the Creation Club, which means any lazy SOB who stole assets, borrowed assets, uses layered content based on other assets, or scripts devised by some other noob, won’t be eligible to make any money.

            This isn’t like that half-arsed BS they pulled with Valve where everyone and their mother could make a dime or two uploading other people’s content on Steam Workshop.

            There’s an actual process involved this time around, and most modders are too freaking lazy to make their own original content to make it worthwhile. So they could stop modding altogether due to the rise of the Creation Club or they could just go back to doing what they’ve been doing and producing mods for free. Since most of them are nerdy, worthless, lonely, introverted dweebs, they’ll go back to making mods because I can sure as sh!t bet you they won’t stop making mods to get a girlfriend or get a life.

          • Phasmatis75

            It will most assuredly have the same ramifications inside the community that the first instance did. Even though 1 will be true, the problem lies in 2. The most obvious copyright content will be stopped. No starwars, star trek, Halo, or any of that (well unless they want a lawsuit). The problem lies with when a modder steals something from another modder.

            When mods are free it’s a community matter. Nexus has systems in place to deal with it, as it does happen regularly enough. Bethesda does not have systems in place to deal with theft of copyrighted material from other modders. It’s going to happen, and then there is going to be a legal shitshow around it since now money is involved.

            Either one of a few options happen.
            1) Bethesda/Zenimax handle it like a reputable company, remove the mod, issue royalties to the person who’s content was stolen, plus restitution. (unlikely since their response was last time: DMCA us).

            2) Bethesda/Zenimax throw the modder who stole the mods to the dogs, and destroy trust in their platform, but refuse to pay out restitution.

            3) Bethesda/Zenimax use their legal powers to go after or threaten the modder who’s content was stolen. Guess what they did during Valve Paid Mods?

            There is no way this is going to end well, and the worse part for everyone involved is that a tip function where Bethesda takes a certain cut would have been a much better system since it didn’t incentivize people not working together. Hell they could have arranged to handle splitting tips for multi modder projects and strongly encouraged people to tip. Works great for Vidme, which is more profitable than Youtube (not a fancy achievement since Youtube refuses to update their codexs and has done nothing to make their platform profitable for years).

            I mean no disrespect, but again paid mods incentize modders not too work together. Like I sighted before, imagine if in order to get your mod to work you had to buy another mod or that other modder refused to allow integration without licencing fees. This is what happened with Skyrim UI, an ultra important mod that allowed a large chunk of mods to work on PC. (Also note most great mods on the PC use Script extender so you’re not getting those on consoles, ever).

            You say it’s not the same, but after Valve they went and had the same exact problems with stolen content. Now when it’s policed (like it should have been in the first place) it won’t happen frequently, but its going to happen. Sometimes this happens on Nexus over disputes regarding who owns asset rights.

            Actually most modders either make mods as a resume building exorcise, are paid professionals but release mods in their spare time for fun, or are greedy assholes. They’re not losers or introverted dweebs. Considering your run a gaming website, perhaps you shouldn’t be talking down about amateur developers.

          • You really haven’t followed this at all. I mean no offence, but when this hit the first time, modders pulled their mods and a lot of them stopped working with each other.

            I did follow all that bullsh!t and none of that petty drama queen faggotry will have any bearing on the Creation Club since Bethesda plans to sell other people’s work as legitimate DLC. They’re gonna crowd-source other people’s ideas and make money on it like modding slave drivers. This means:

            1 – All the content has to be certified by the platform holders, including Microsoft and Sony, if Bethesda wants to sell any of the mods on console as DLC.

            2 – None of the content can contain any copyrighted material, and all the assets must be original.

            ZeniMax may be litigious but anyone using a lightsaber, Batman skin, Fast & Furious car, or a texture of Kylo Ren’s gay arse will see Disney, Warner Bros., or Universal suing ZeniMax so hard through their rectum that they’ll be paying out legal fees through the visceral remnants of reincarnated intestines crumpled up in the corner of the afterlife’s sewage system.

            Modding will die for Bethesda’s games or shrink to the point where it won’t matter anymore.

            Nah, because the only way any modder is getting paid is if they can come up with content that can be approved to be sold as DLC through the Creation Club, which means any lazy SOB who stole assets, borrowed assets, uses layered content based on other assets, or scripts devised by some other noob, won’t be eligible to make any money.

            This isn’t like that half-arsed BS they pulled with Valve where everyone and their mother could make a dime or two uploading other people’s content on Steam Workshop.

            There’s an actual process involved this time around, and most modders are too freaking lazy to make their own original content to make it worthwhile. So they could stop modding altogether due to the rise of the Creation Club or they could just go back to doing what they’ve been doing and producing mods for free. Since most of them are nerdy, worthless, lonely, introverted dweebs, they’ll go back to making mods because I can sure as sh!t bet you they won’t stop making mods to get a girlfriend or get a life.

    • Sure I can ask them about it. I can’t guarantee a response, though.

      • Disqusted

        At least they won’t just get triggered and block you like most people nowadays.

        • It’s sad that that’s even a thing.

  • MONAD

    He sure as shit pimped the fuck out of Skyrim at E3 though. Skyrim on Switch. Skyrim VR. Hey, Todd, we want new experiences. No one gives a flying fuck about VR. We don’t want to have to replay old games with $800 hardware strapped to our heads.

    • LurkerJK

      Got a new fridge ? we have an Skyrim for that! it’s gonna be yuuuuge

    • RichardGristle

      Don’t forget about that crappy Skyrim card game.

      BUY MORE SKYRIM, YOU FAGGOTS! YOU LOVE IT!

    • Uncle Joey

      Hahaha, who the fuck wants Skyrim on the Switch? That game is almost six years old, if you ever wanted to play it, you probably already did.

      Just another attempt at getting easy money in the howard household.

    • ParasiteX

      To make matters even worse, they are charging the full €60 for Fallout 4 VR… even if you own the original and all DLC…

  • ParasiteX

    All praise the holy Toddler. May it just work.

  • Grey

    Elder Scrolls 6: Skyrim 2

    • Disqusted

      They’re probably working on Skyrim HD 4k Edition or some shit like that. Or I guess the remastered one arleady does that? Well, Skyrim something edition that we don’t need.

    • charlesdjones1

      Bring it on, Skyrim with more towns and population, Witcher 3 level player models, I’m all about it.

  • tajlund

    Wish I wasn’t as old as I am, I really wanted to play another Elder Scrolls game before I died.

    • Disqusted

      I hope you’ll last long enough to be able to.

      • tajlund

        I don’t know, I’m 47, it cold be close.