Touhou Kobuto V: Burst Battle For Nintendo Switch, PS4, Delayed To Oct 10th
Touhou Kobuto V Burst Battle
(Last Updated On: June 30, 2017)

NIS America announced that Touhou Kobuto V: Burst Battle for the Nintendo Switch, PlayStation 4 and PS Vita has been delayed into October 10th this fall for its North American release, and will release on October 13th in Europe.

The official website for the game still hasn’t been properly updated, rocking the old September 5th, and September 8th release dates for the North American and European regions respectively. The reason for the delay is that they needed more time for manufacturing and distribution.

The actual game is a single or multiplayer combat-oriented third-person bullet-hell shooter where players will face off against opponents in arenas, using tactics to dodge incoming enemy fire, attacking enemies using the magical attacks, and understanding and counter-attacking against various burst patterns.

Usually bullet-hell games are vertical arcade scrollers, but in this case the game is more like a third-person shooter, and that really helps set it apart from a lot of other games on the market both in North America and in Europe.

It’s kind of a low-budget looking game, though. So if you’re going in expecting something high-quality like Melty Blood or Guilty Gear or Blazblue, you’re going to be sorely disappointed. To give you an idea of what to expect from the game there’s a trailer below that you can check out.

There’s a two player split-screen versus mode along with a two player online battle mode. One of the reasons the game may be so poor visually is because it also has a full fledged VR mode in support of the PlayStation VR headset.

I tend to doubt this game will make waves on Nintendo Switch or PS4 all that much. It seems like an okay title to have on the PlayStation Vita since it doesn’t have many decent games and would probably appeal to people desperate for anything new.

Anyway, you can look for Touhou Kobuto V: Burst Battle to launch in the West starting October 10th in North America and on October 13th in Europe.


Ads (learn more about our advertising policies here)



About

Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Disqusted

    Yeah, 3d Touhou games tend to be kinda lacking in quality.

  • Smug

    Reminder NIS America is gay, and doesnt care about the touhou fandom (such as translating one character’s quirk speech, “ayayaya”, into “wow”)

    “It seems like an okay title to have on the PlayStation Vita since it
    doesn’t have many decent games and would probably appeal to people
    desperate for anything new.”

    Wouldnt be an issue if those people werent filthy english-only plebs. Between the cancerous english translation in general, the way NISA localizations are made, and the amount of jap-only titles, it’s basically asking for it

    Framerate is definitively steadier on PS4 & Switch (and the old PC version obviously), while Vita has trouble to keep up when there is too much on screen.

    • Just another reason why devs need to stop supporting the vita.

      • Smug

        >jap devs stopping to make/port games on a system that still sells in japan https://uploads.disquscdn.com/images/526a303b8433208be9041268e0bf9c2fd1716d3db26dc2092e3b08bd2bb27ff5.png

        • > implying that the Vita is selling well in japan when it is not.
          > ignores that the switch killed the vita.
          See I can be a chantard too. Lol

          • Smug

            I never said it was selling at amazing numbers, but it is still selling nonetheless (around 4k-5k units a week). When the sales will be at the current rates of the PS3, Xbone and WiiU (around a mere hundreds) then yes, it’ll be definitively dead.

            Also I rather wait to see if the switch plan on getting the kind of games that made up the vita niche audience, before confirming the switch killed it. Nintendo doesnt strike me as the company that would accept lewd pantsu games and visual novels (though the latter was mostly a dev’s choice due of the poor low-res screens of the DS & 3DS)

          • Nintendo doesnt strike me as the company that would accept lewd pantsu games and visual novels (though the latter was mostly a dev’s choice due of the poor low-res screens of the DS & 3DS)

            Well it’s getting Nights of Azure 2… so that covers the bouncing boob game. It’s also getting Senran Kagura with boob-based HD rumble effects. The only thing it’s missing is lewd VNs.

          • Smug

            I was thinking more of the Genkai Tokki serie, the borderline kusoge Neptune serie, Dungeon Travelers, etc

            Though the one thing that still pisses me off on Switch, is the complete of save backup. At least the Vita could do that even if it was a big stepdown compared to the PSP.

          • The save backup thing is odd. I’m sure Nintendo has a solution down the line (right?).

            I wouldn’t doubt it if Neptune or Dungeon Travelers made their way to the Switch if Nintendo can get the production pipeline steady and finally f**king meet demand. I’m curious to know exactly how many people really want the thing. It’s always sold out but the supply has been so constrained and limited it’s like having one taxi in Le Roy, Iowa and claiming it’s a bustling business. It’s like “No sh!t, Sherlock”.

            But anyway, if the sales are strong I don’t doubt that more lewdy games will make the cut as any and every dev will try to squeeze a dime or dollar out of the device.