Open Discussion: July 2nd, 2017
(Last Updated On: July 2, 2017)

If you are looking for a place to post up something that you may have found interesting, then the Open Discussion that appears every week on OAG might be for you. The Open Discussion series enables readers to participate in a topic or to start up their very own by posting up whatever comes to mind.

If typing is your thing or you simply like to share information that seems pressing, the Open Discussion series is for you. The point behind this series on OAG is to give you the reader the ability to post up anything related or unrelated to the subject that is being discussed,  wherein each week the subject changes.

Furthermore, like any other post on this very site, any comment will be approved and will not face any kind of censorship. If you happen to notice that a comment of yours has not appeared for other people to see, whether it was censored by WordPress or Disqus, let us know and we will straighten the situation out and restore your comment back.

As of this week, the topic at hand revolves around video game demos, demo disc and demos featured in magazines or other forms of media that brought forth info on a game that you wanted to play. Additionally, this also includes other forms of disc and demos that were on the likes of a floppy disc.

As noted above and like every other Open Discussion, you don’t have to stay on topic. It is actually encouraged that you bring up other stuff if you want to, but if you do want to stay on topic and wish to elaborate on what favorite games you have found through a demo disc or simply enjoyed a demo Vs. the actual game, you are more than welcomed to post it in the comment section below.


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Ethan was born in glitches, and pursues to find the most game breaking glitches in games. If you need to get in touch use the Contact Page.

  • EroBotan

    Nippon Ichi Japan’s president is doing AMA on reddit, maybe someone want to complaint and ask him to make NISA stop censoring their game or any other questions, https://twitter.com/NISAmerica/status/882657661262512128

    I don’t have a reddit account and too lazy to make one ^^

  • Gozu Tennoh

    Still got every single official ps1 magazine with every single demo disc.

    1995 – 2000 were the best years of gaming.

  • Lionhart16

    God, when I was a kid, I tried this one PS1 demo disc that belong to a friend of mine, and there was a game on that disc that became like crack to me. I kept trying to play it any time we went over to the house to visit. The game?

    Legend of Dragoon.

    It was a game that was always on the back on my mind no matter the years, and it was because of that demo that I proudly own a (digital) copy of the full game. It really is a shame that the demo discs fell out of style, because they really introduced me to some fun games that may have shaped what I played now because (and makes me wish to god that LoD makes a return somehow).

    Speaking of discs, I gotta ask: Has a game being digital only ever been a deal-breaker to you guys?

    I’m asking this because during Anime Expo, oprainfall reported that .hack//GU Last Recode is going to be digital-only in North America. What’s odd is that other news sites stated that it was going to release both physical and digital versions of the game to NA, and it’s leaving people confused at to what’s going on.

    Besides that point: If you were excited for .hack coming back after so long and then found out that it would be digital-only in the country you live in, does that change anything? I understand that people like to have a physical copy to have on hand, but not so much if you decide that it’s either a physical copy or no buy.

    Personally, I’m planning on getting the game regardless (even though I have the PS2 versions), but I’d like to hear others views on this too.

  • Disqusted

    I liked demos with magazines, and downloadable demos too. I recall playing a lot of the FF7 demo, can’t recall any others. Nowadays, I sometimes browse through local, Japanese and Asian PSN free demos/trials to try out stuff. But there really isn’t much that I actually want.

    Games often don’t turn out how I imagined/hoped, and it’s frustrating to buy games only to find them horribly disappointing. There’ve been a lot of games I tried out and then quickly got rid of. Would be nice if they put out more demos, so people don’t end up wasting money. But that’s against how they profit.

    The games I’m wavering on whether to buy or not (*cough*Nioh*cough*) usually don’t have demos, or only had limited time demos. But I don’t want to be tricked into wasting money, so I just don’t buy them. Their loss.

    I remember hearing the Dead Space 1 demo was an extremely poor representation of the actual game. Heard it just had one of the worst combat sections of game, where you have to defend the reactor or whatever.

    There was something else I wanted to talk about, but I forgot what. Oh well.

  • Disqusted

    I liked demos with magazines, and downloadable demos too. I recall playing a lot of the FF7 demo, can’t recall any others. Nowadays, I sometimes browse through local, Japanese and Asian PSN free demos/trials to try out stuff. But there really isn’t much that I actually want.

    Games often don’t turn out how I imagined/hoped, and it’s frustrating to buy games only to find them horribly disappointing. There’ve been a lot of games I tried out and then quickly got rid of. Would be nice if they put out more demos, so people don’t end up wasting money. But that’s against how they profit.

    The games I’m wavering on whether to buy or not (*cough*Nioh*cough*) usually don’t have demos, or only had limited time demos. But I don’t want to be tricked into wasting money, so I just don’t buy them. Their loss.

    I remember hearing the Dead Space 1 demo was an extremely poor representation of the actual game. Heard it just had one of the worst combat sections of game, where you have to defend the reactor or whatever.

    There was something else I wanted to talk about, but I forgot what. Oh well.

  • Disqusted

    I liked demos with magazines, and downloadable demos too. I recall playing a lot of the FF7 demo, can’t recall any others. Nowadays, I sometimes browse through local, Japanese and Asian PSN free demos/trials to try out stuff. But there really isn’t much that I actually want.

    Games often don’t turn out how I imagined/hoped, and it’s frustrating to buy games only to find them horribly disappointing. There’ve been a lot of games I tried out and then quickly got rid of. Would be nice if they put out more demos, so people don’t end up wasting money. But that’s against how they profit.

    The games I’m wavering on whether to buy or not (*cough*Nioh*cough*) usually don’t have demos, or only had limited time demos. But I don’t want to be tricked into wasting money, so I just don’t buy them. Their loss.

    I remember hearing the Dead Space 1 demo was an extremely poor representation of the actual game. Heard it just had one of the worst combat sections of game, where you have to defend the reactor or whatever.

    There was something else I wanted to talk about, but I forgot what. Oh well.

    • Disqusted

      Oh yeah, speaking of demos…

      I tried the 7 day trial of Black Desert the other day. Spent like an hour or two just trying to register, because their site doesn’t seem to work properly. Downloaded the 50 gig data, and holy shit, the game is a mess. Literally every name is taken, and it seems to share the same single name database over all servers. Unlike PSO2, where anyone can use whatever name they like, which should have long ago been the standard in online games.

      I’m not going to f**king pay to reserve a name, so they can f**k off with that. No name checker, either. I kept typing in silly shit just to see if the name was taken, and ended up having to delete the character (3-4 day wait) if it wasn’t. At least I had enough character slots, or I wouldn’t have been able to even make a character before the trial ran out.

      I hated how they have you pick a “family name” (why not just call it a username?) and how it always appears on top of your character’s actual name. Can’t change it or check if it’s taken, either. Ended up with a stupid name I didn’t want, because of that.

      The game’s shitty security kept closing the client after a while, telling me it detected some shit. This happened a ton of times. Couldn’t figure out what it was. The error code simply described it as “detected a totally unrelated application”. If it’s unrelated, why the hell is it a security issue?? Looked it up online, lots of people complaining, and no solution. Great.

      Had to keep reloading the client (which takes a while), and then when I tried to reconnect, sometimes it’d just tell me “failed to connect to server” and closed itself, so I had to go through the lengthy process of reloading the client again. Way to alienate people, assholes.

      Black Desert character creation is so damn awful, too. Dunno why people keep saying it’s “the best”, I’ve seen so much better. Limited selection of predefined colors, can’t switch face textures (have to redo the whole face), very difficult to manipulate parts of the face the way you want. Even if you make a nice face, the face expressions come out mangled. I kept having the lips secretly stuck to the teeth when the character opens their mouth.

      The undo was glitched and simultaneously redoes a previous undo. That, coupled with how the facial part selection highlight makes it hard to see changes, made character customization a fiddly nightmare. There’s no real size/height/scale either, it just shortens all the other body parts. Gender and faces are unique to class (can’t copy faces between classes, third party tools also don’t do it properly), some classes don’t allow some proportion changes, etc, etc. Horrible.

      So, after all the game closing itself and having to redo my character a shit ton of times, and FINALLY finding a name that’s not taken (just made up some shit with extra letters), I finally get into the game around 8 hours later, and it’s the most boring thing ever.

      Never had a tutorial tell me how to move from point A to B multiple times before. Hated the interface, hated the dialogue interface, hated the summon black spirit cutscene. Hated the controls. Hated how when you jump, the coming-down velocity magically doubles. I hit ESC and it brings up a grid with like 40 icons. What the f**k?

      Wasted time killing the wrong type of enemy because the naming is confusing. Had to look it up, and found other people complaining. It was probably the first time I’ve ever gotten stuck in a tutorial quest in any game.

      I tried the Tamer? class because a quick search on the internet said it was the best to play in laggy situations. Felt like every attack used the same few basic boring swing animations, and I never got a pet. I got the impression from that class and the other class videos I saw, that they try to cover up the boring attack animations with massive flashy visual effects.

      Tried the bare-handed martial artist class later, liked the regular attacks, but hated the way they were executed. Also wanted it to be a female martial artist, but it’s a male-only class. Shitty.

      The worst thing is I couldn’t figure out how to remove/change my default clothes. It looked like another of those games where you have to pay real money or grind professions in late game to have any decent clothing. No thanks.

      I think most people only play those kinds of games to have a nice looking character and explore an online world, but that’s exactly where those games are the most restrictive and punishing. Want a nice outfit? Pay a fortune or grind for years. What to explore? Gotta grind and run shitty errands for NPCS for years. No thanks.

      There was also a huge neck seam on my character’s neck. In a game about fancy visuals, in this day and age? Really? F**king pathetic. Also found it amusing that when it rains, character skin gets wet, but seemingly not their hair or clothes.

      I saw “Battlegrounds” in the ESC grid menu. Tried joining it fresh out of the tutorial, just to see what would happen. It told me I couldn’t, but then loaded me into the battlegrounds anyway. There was nobody there, so I just waited. Eventually someone showed up. I let them kill me, and it took them a whole minute despite my having a completely useless fresh character. After that, I saw someone else running around, couldn’t tell if they were a friendly or not. Then I quit.

      Anyway, deleted it on day 2. Furthest I got was the starting camp where they make you talk to a ton of NPCs for ages. Talked to a JP friend who had tried it before, and she said she gave up during the tutorial. Very understandable.

      I mean, I heard the gameplay was bad a long time ago, but this was a lot worse than I expected. I was surprised that it felt like an actual action game though (with proper hit detection), and not like Aion/TERA. But if I wanted to play a game like that, I could just play something like Vindictus or PSO2.

      • Mr.Towel

        Daaaaaamn.

        I was interested in trying Black Desert Online someday. Now thanks to you I won’t.

        Thanks man!

        • Disqusted

          You can always try the 7 day trial if you want. Just don’t expect too much from it. I only considered it because I saw the game was only like $8 on Steam, and someone on here told me it was buy to play, but that just reeked of “microtransactions” to me.

          I think a lot of games nowadays suffer from really shitty interfaces. Black Desert has tiny font, although you can enlarge the GUI (also feels like a rare feature).

          When I talked about Black Desert to another Japanese friend, I brought up how in Skyrim you can just go do whatever you want after the initial sequence, but in online games, you don’t have that freedom. They always have these linear paths to level up and follow the content in specific ways, or else you can’t really progress, and that sucks.

          I like how in Skyrim the levelling takes a back seat to just being able to explore whatever, wherever, whenever. Maybe I just don’t have any patience for most games anymore.

          Oh, I also looked up Japanese reviews of Black Desert. They were average, I think. One of them was entitled “don’t play if you don’t like PvP”. I remember hearing something like Black Desert focuses heavily on PvP. No idea if it’s still like that. I didn’t encounter any PvP when I tried it out.

      • Just play Sexy Beach Premium Resort. Excellent character creation system, a good world to explore and you’ll definitely have fun in it. ; )

        • Disqusted

          Probably, if it’s got actual decent vacation activity minigame stuff, unlike DoAXVB3. Will check it out, thanks.

          Edit: A friend told me it’s just an ero game where you go around sexing girls and sometimes weirdos attack you. Then you fight people with the worst gameplay ever, and can be disabled.

          I kinda just wanna make a nice female character and do vacation resort stuff, because I’m a weirdo who wants to escape reality in strange ways.

          • It’s only got 2 minigames, both which are poor, the game where you have to shoot the Dolphins is okay, you do this to build up points to buy things at the pool shop.

            Do remember that this game’s main objective is to befriend the girls, get dates with them and get them to stay at your hotel. As well as to get them to do the you-know-what.

            Therefore even though it’s a video game, it’s instead actually closer to a dating sim. A really dirty dating sim.

            I spent about a month on the game and I personally enjoyed the experience. I actually liked the exploring, building the relationships with and running errands for the heroines more than the actual hentai.

          • Disqusted

            I think I’ve played some games like that before. Not sure if that’s what I want to play now, though.

            Reminds me of Rival Schools 1 on PSX, with that extra visual novel mode where you hang out with the characters, build relationships with them, and learn their moves. That was great. I think the English version removed that whole thing, because they couldn’t be bothered translating it.

          • Yeah, the one you’re talking about is Rival Schools Evolution (the 2nd disc), excellent game and excellent Visual Novel mode. I remember playing it using an FAQ I downloaded and printed off which translated the Japanese text and told you which options did what.

            Jesus, Capcom do not make games like this anymore that’s for sure. How they have fallen.

          • Disqusted

            I think I played it in Japanese back when I couldn’t understand much. I liked Akira a lot and successfully completed her route despite not being able to read much, so that was great.

            I recall the English version just has preset versions of the custom characters, which was really shitty.

          • Yeah, the one you’re talking about is Rival Schools Evolution (the 2nd disc), excellent game and excellent Visual Novel mode. I remember playing it using an FAQ I downloaded and printed off which translated the Japanese text and told you which options did what.

            Jesus, Capcom do not make games like this anymore that’s for sure. How they have fallen.

          • Yeah, the one you’re talking about is Rival Schools Evolution (the 2nd disc), excellent game and excellent Visual Novel mode. I remember playing it using an FAQ I downloaded and printed off which translated the Japanese text and told you which options did what.

            Jesus, Capcom do not make games like this anymore that’s for sure. How they have fallen.

          • A friend told me it’s just an ero game where you go around sexing girls and sometimes weirdos attack you. Then you fight people with the worst gameplay ever, and can be disabled.

            You friend has it right indeed. It’s good fun, and the graphics are really nice. The locations are really relaxing, especially when it’s evening and night time in the game.

            It does do a good job of escaping reality, especially if you play it undisturbed at night.

            If you have spare time, just give it a go and try it. It’s not really a “gameplay game” obviously, and due to moral faggotry I do not recommend that you play this game in front of friends or family members.

            kinda just wanna make a nice female character and do vacation resort stuff, because
            I’m a weirdo who wants to escape reality in strange ways.

            Also try Honey Select. Superb female character creation system. ; )

          • A friend told me it’s just an ero game where you go around sexing girls and sometimes weirdos attack you. Then you fight people with the worst gameplay ever, and can be disabled.

            You friend has it right indeed. It’s good fun, and the graphics are really nice. The locations are really relaxing, especially when it’s evening and night time in the game.

            It does do a good job of escaping reality, especially if you play it undisturbed at night.

            If you have spare time, just give it a go and try it. It’s not really a “gameplay game” obviously, and due to moral faggotry I do not recommend that you play this game in front of friends or family members.

            kinda just wanna make a nice female character and do vacation resort stuff, because
            I’m a weirdo who wants to escape reality in strange ways.

            Also try Honey Select. Superb female character creation system. ; )

        • Disqusted

          Probably, if it’s got actual decent vacation activity minigame stuff, unlike DoAXVB3. Will check it out, thanks.

          Edit: A friend told me it’s just an ero game where you go around sexing girls and sometimes weirdos attack you. Then you fight people with the worst gameplay ever, and can be disabled.

          I kinda just wanna make a nice female character and do vacation resort stuff, because I’m a weirdo who wants to escape reality in strange ways.

        • EroBotan

          Illusion’s character creation system destroy even AAA titles with billions of dollars budget!!

      • Just play Sexy Beach Premium Resort. Excellent character creation system, a good world to explore and you’ll definitely have fun in it. ; )

    • Disqusted

      Oh yeah, speaking of demos…

      I tried the 7 day trial of Black Desert the other day. Spent like an hour or two just trying to register, because their site doesn’t seem to work properly. Downloaded the 50 gig data, and holy shit, the game is a mess. Literally every name is taken, and it seems to share the same single name database over all servers. Unlike PSO2, where anyone can use whatever name they like, which should have long ago been the standard in online games.

      I’m not going to f**king pay to reserve a name, so they can f**k off with that. No name checker, either. I kept typing in silly shit just to see if the name was taken, and ended up having to delete the character (3-4 day wait) if it wasn’t. At least I had enough character slots, or I wouldn’t have been able to even make a character before the trial ran out.

      I hated how they have you pick a “family name” (why not just call it a username?) and how it always appears on top of your character’s actual name. Can’t change it or check if it’s taken, either. Ended up with a stupid name I didn’t want, because of that.

      The game’s shitty security kept closing the client after a while, telling me it detected some shit. This happened a ton of times. Couldn’t figure out what it was. The error code simply described it as “detected a totally unrelated application”. If it’s unrelated, why the hell is it a security issue?? Looked it up online, lots of people complaining, and no solution. Great.

      Had to keep reloading the client (which takes a while), and then when I tried to reconnect, sometimes it’d just tell me “failed to connect to server” and closed itself, so I had to go through the lengthy process of reloading the client again. Way to alienate people, assholes.

      Black Desert character creation is so damn awful, too. Dunno why people keep saying it’s “the best”, I’ve seen so much better. Limited selection of predefined colors, can’t switch face textures (have to redo the whole face), very difficult to manipulate parts of the face the way you want. Even if you make a nice face, the face expressions come out mangled. I kept having the lips secretly stuck to the teeth when the character opens their mouth.

      The undo was glitched and simultaneously redoes a previous undo. That, coupled with how the facial part selection highlight makes it hard to see changes, made character customization a fiddly nightmare. There’s no real size/height/scale either, it just shortens all the other body parts. Gender and faces are unique to class (can’t copy faces between classes, third party tools also don’t do it properly), some classes don’t allow some proportion changes, etc, etc. Horrible.

      So, after all the game closing itself and having to redo my character a shit ton of times, and FINALLY finding a name that’s not taken (just made up some shit with extra letters), I finally get into the game around 8 hours later, and it’s the most boring thing ever.

      Never had a tutorial tell me how to move from point A to B multiple times before. Hated the interface, hated the dialogue interface, hated the summon black spirit cutscene. Hated the controls. Hated how when you jump, the coming-down velocity magically doubles. I hit ESC and it brings up a grid with like 40 icons. What the f**k?

      Wasted time killing the wrong type of enemy because the naming is confusing. Had to look it up, and found other people complaining. It was probably the first time I’ve ever gotten stuck in a tutorial quest in any game.

      I tried the Tamer? class because a quick search on the internet said it was the best to play in laggy situations. Felt like every attack used the same few basic boring swing animations, and I never got a pet. I got the impression from that class and the other class videos I saw, that they try to cover up the boring attack animations with massive flashy visual effects.

      Tried the bare-handed martial artist class later, liked the regular attacks, but hated the way they were executed. Also wanted it to be a female martial artist, but it’s a male-only class. Shitty.

      The worst thing is I couldn’t figure out how to remove/change my default clothes. It looked like another of those games where you have to pay real money or grind professions in late game to have any decent clothing. No thanks.

      I think most people only play those kinds of games to have a nice looking character and explore an online world, but that’s exactly where those games are the most restrictive and punishing. Want a nice outfit? Pay a fortune or grind for years. What to explore? Gotta grind and run shitty errands for NPCS for years. No thanks.

      There was also a huge neck seam on my character’s neck. In a game about fancy visuals, in this day and age? Really? F**king pathetic. Also found it amusing that when it rains, character skin gets wet, but seemingly not their hair or clothes.

      I saw “Battlegrounds” in the ESC grid menu. Tried joining it fresh out of the tutorial, just to see what would happen. It told me I couldn’t, but then loaded me into the battlegrounds anyway. There was nobody there, so I just waited. Eventually someone showed up. I let them kill me, and it took them a whole minute despite my having a completely useless fresh character. After that, I saw someone else running around, couldn’t tell if they were a friendly or not. Then I quit.

      Anyway, deleted it on day 2. Furthest I got was the starting camp where they make you talk to a ton of NPCs for ages. Talked to a JP friend who had tried it before, and she said she gave up during the tutorial. Very understandable.

      I mean, I heard the gameplay was bad a long time ago, but this was a lot worse than I expected. I was surprised that it felt like an actual action game though (with proper hit detection), and not like Aion/TERA. But if I wanted to play a game like that, I could just play something like Vindictus or PSO2.

    • Disqusted

      Oh yeah, speaking of demos…

      I tried the 7 day trial of Black Desert the other day. Spent like an hour or two just trying to register, because their site doesn’t seem to work properly. Downloaded the 50 gig data, and holy shit, the game is a mess. Literally every name is taken, and it seems to share the same single name database over all servers. Unlike PSO2, where anyone can use whatever name they like, which should have long ago been the standard in online games.

      I’m not going to f**king pay to reserve a name, so they can f**k off with that. No name checker, either. I kept typing in silly shit just to see if the name was taken, and ended up having to delete the character (3-4 day wait) if it wasn’t. At least I had enough character slots, or I wouldn’t have been able to even make a character before the trial ran out.

      I hated how they have you pick a “family name” (why not just call it a username?) and how it always appears on top of your character’s actual name. Can’t change it or check if it’s taken, either. Ended up with a stupid name I didn’t want, because of that.

      The game’s shitty security kept closing the client after a while, telling me it detected some shit. This happened a ton of times. Couldn’t figure out what it was. The error code simply described it as “detected a totally unrelated application”. If it’s unrelated, why the hell is it a security issue?? Looked it up online, lots of people complaining, and no solution. Great.

      Had to keep reloading the client (which takes a while), and then when I tried to reconnect, sometimes it’d just tell me “failed to connect to server” and closed itself, so I had to go through the lengthy process of reloading the client again. Way to alienate people, assholes.

      Black Desert character creation is so damn awful, too. Dunno why people keep saying it’s “the best”, I’ve seen so much better. Limited selection of predefined colors, can’t switch face textures (have to redo the whole face), very difficult to manipulate parts of the face the way you want. Even if you make a nice face, the face expressions come out mangled. I kept having the lips secretly stuck to the teeth when the character opens their mouth.

      The undo was glitched and simultaneously redoes a previous undo. That, coupled with how the facial part selection highlight makes it hard to see changes, made character customization a fiddly nightmare. There’s no real size/height/scale either, it just shortens all the other body parts. Gender and faces are unique to class (can’t copy faces between classes, third party tools also don’t do it properly), some classes don’t allow some proportion changes, etc, etc. Horrible.

      So, after all the game closing itself and having to redo my character a shit ton of times, and FINALLY finding a name that’s not taken (just made up some shit with extra letters), I finally get into the game around 8 hours later, and it’s the most boring thing ever.

      Never had a tutorial tell me how to move from point A to B multiple times before. Hated the interface, hated the dialogue interface, hated the summon black spirit cutscene. Hated the controls. Hated how when you jump, the coming-down velocity magically doubles. I hit ESC and it brings up a grid with like 40 icons. What the f**k?

      Wasted time killing the wrong type of enemy because the naming is confusing. Had to look it up, and found other people complaining. It was probably the first time I’ve ever gotten stuck in a tutorial quest in any game.

      I tried the Tamer? class because a quick search on the internet said it was the best to play in laggy situations. Felt like every attack used the same few basic boring swing animations, and I never got a pet. I got the impression from that class and the other class videos I saw, that they try to cover up the boring attack animations with massive flashy visual effects.

      Tried the bare-handed martial artist class later, liked the regular attacks, but hated the way they were executed. Also wanted it to be a female martial artist, but it’s a male-only class. Shitty.

      The worst thing is I couldn’t figure out how to remove/change my default clothes. It looked like another of those games where you have to pay real money or grind professions in late game to have any decent clothing. No thanks.

      I think most people only play those kinds of games to have a nice looking character and explore an online world, but that’s exactly where those games are the most restrictive and punishing. Want a nice outfit? Pay a fortune or grind for years. What to explore? Gotta grind and run shitty errands for NPCS for years. No thanks.

      There was also a huge neck seam on my character’s neck. In a game about fancy visuals, in this day and age? Really? F**king pathetic. Also found it amusing that when it rains, character skin gets wet, but seemingly not their hair or clothes.

      I saw “Battlegrounds” in the ESC grid menu. Tried joining it fresh out of the tutorial, just to see what would happen. It told me I couldn’t, but then loaded me into the battlegrounds anyway. There was nobody there, so I just waited. Eventually someone showed up. I let them kill me, and it took them a whole minute despite my having a completely useless fresh character. After that, I saw someone else running around, couldn’t tell if they were a friendly or not. Then I quit.

      Anyway, deleted it on day 2. Furthest I got was the starting camp where they make you talk to a ton of NPCs for ages. Talked to a JP friend who had tried it before, and she said she gave up during the tutorial. Very understandable.

      I mean, I heard the gameplay was bad a long time ago, but this was a lot worse than I expected. I was surprised that it felt like an actual action game though (with proper hit detection), and not like Aion/TERA. But if I wanted to play a game like that, I could just play something like Vindictus or PSO2.

  • descent3031

    Unpopular opinion:

    I’ve never actually played a demo and bought the game afterwards. I fully understand why they’ve gone out of vogue. They made sense for an era of games like Sonic or Streets of Rage. Games where little changed from start to finish so the demo was an accurate representation of the larger game.

    I’ve found that any narrative driven game these days tends to start pretty slow, often with like a 2-4 hour tutorial area (first Witcher 3 zone, DA:I, Rise of Tomb Raider Syria), that are frankly the least interesting part of the game. It would be madness to try to use this as the actual selling point, as shown by ME:A releasing the apex of boring bit in its boring game a week early, only to be derided (I get that the game was bad, and finding out this stuff before buying is good, but trust me that this was the very worst part of the game).

    Any non-narrative driven game these days seems to have an open beta in lieu of the demo. This works for games like OW where the open beta was basically the game, but I felt that for Destiny, it fell into the trap I mention above. I played that open beta and it actually put me off a game I perhaps would have otherwise bought. You might say this is a good thing because it better informed my purchase, but I’m not sure that it did. It showed me the worst parts of a game that a lot of my friends grew to love.

    I’m fine with demos being a relic of the past. Wait a week after a game comes out and you can see 10000 hours of streamers and critics investigating every concern you could ever have…. Bring back cheat codes!

  • descent3031

    Unpopular opinion:

    I’ve never actually played a demo and bought the game afterwards. I fully understand why they’ve gone out of vogue. They made sense for an era of games like Sonic or Streets of Rage. Games where little changed from start to finish so the demo was an accurate representation of the larger game.

    I’ve found that any narrative driven game these days tends to start pretty slow, often with like a 2-4 hour tutorial area (first Witcher 3 zone, DA:I, Rise of Tomb Raider Syria), that are frankly the least interesting part of the game. It would be madness to try to use this as the actual selling point, as shown by ME:A releasing the apex of boring bit in its boring game a week early, only to be derided (I get that the game was bad, and finding out this stuff before buying is good, but trust me that this was the very worst part of the game).

    Any non-narrative driven game these days seems to have an open beta in lieu of the demo. This works for games like OW where the open beta was basically the game, but I felt that for Destiny, it fell into the trap I mention above. I played that open beta and it actually put me off a game I perhaps would have otherwise bought. You might say this is a good thing because it better informed my purchase, but I’m not sure that it did. It showed me the worst parts of a game that a lot of my friends grew to love.

    I’m fine with demos being a relic of the past. Wait a week after a game comes out and you can see 10000 hours of streamers and critics investigating every concern you could ever have…. Bring back cheat codes!

  • descent3031

    Unpopular opinion:

    I’ve never actually played a demo and bought the game afterwards. I fully understand why they’ve gone out of vogue. They made sense for an era of games like Sonic or Streets of Rage. Games where little changed from start to finish so the demo was an accurate representation of the larger game.

    I’ve found that any narrative driven game these days tends to start pretty slow, often with like a 2-4 hour tutorial area (first Witcher 3 zone, DA:I, Rise of Tomb Raider Syria), that are frankly the least interesting part of the game. It would be madness to try to use this as the actual selling point, as shown by ME:A releasing the apex of boring bit in its boring game a week early, only to be derided (I get that the game was bad, and finding out this stuff before buying is good, but trust me that this was the very worst part of the game).

    Any non-narrative driven game these days seems to have an open beta in lieu of the demo. This works for games like OW where the open beta was basically the game, but I felt that for Destiny, it fell into the trap I mention above. I played that open beta and it actually put me off a game I perhaps would have otherwise bought. You might say this is a good thing because it better informed my purchase, but I’m not sure that it did. It showed me the worst parts of a game that a lot of my friends grew to love.

    I’m fine with demos being a relic of the past. Wait a week after a game comes out and you can see 10000 hours of streamers and critics investigating every concern you could ever have…. Bring back cheat codes!

    • as shown by ME:A releasing the apex of boring bit in its boring game a week early, only to be derided (I get that the game was bad, and finding out this stuff before buying is good, but trust me that this was the very worst part of the game).

      But that’s good.

      It was too boring for me, and too unimaginative as a sci-fi piece of fiction to even hook me beyond the other jankiness. The lack of creativity is what killed it for me, and even if the game had a slow start the animations, the boring open-world, the samey content, the uninteresting crew mates and the piss poor graphics were all enough (within the span of 10 hours) to make me “nope” right out.

      I think the demo did exactly what it should have done, and had it been a better game I’m sure people would have come away a lot more impressed with what they played.

      • Disqusted

        When I tried ME:A, I remember feeling really turned off with the “go scan this shit” right at the start of the game. It rang warning bells in my mind, as if scanning shit is what the devs perceive to be “fun gameplay”, and teaching me to expect more of it.

      • Disqusted

        When I tried ME:A, I remember feeling really turned off with the “go scan this shit” right at the start of the game. It rang warning bells in my mind, as if scanning shit is what the devs perceive to be “fun gameplay”, and teaching me to expect more of it.

      • descent3031

        Like I said, the game fucking sucked. I’m not disputing that.

        “I think the demo did exactly what it should have done, and had it been a better game I’m sure people would have come away a lot more impressed with what they played.”

        Here I think you’re missing my point. There’s a mission in ME:A where you are on a pirate ship that keeps rolling over, so the orientation changes. It’s probably the best part of the game and is narratively isolated enough that it could be used as the demo. Similarly for the small moon you go to (not a space station). This would have left everyone coming away much more impressed, but still it would not be a good impression of the overall game.

        The fact that ME:A was a shitty game is somewhat irrelevant. Good or bad I think most games have gotten to the point of complexity that demos don’t give you a good idea of the total game.

        I wonder also how effective demos ever were. I said before that I’ve never been moved by them. I found they often just took the edge off a desire to buy a game, even for demos that I enjoyed (like Vanquish, which I never bought).

        • Disqusted

          ME:A has pirate ships?

          • descent3031

            IKR, believe it or not there’s about 5 hours of a pretty decent game buried in there. You just have to get through 1000 boring conversations and scan 3000000 rocks to unlock it.

          • descent3031

            IKR, believe it or not there’s about 5 hours of a pretty decent game buried in there. You just have to get through 1000 boring conversations and scan 3000000 rocks to unlock it.

          • descent3031

            IKR, believe it or not there’s about 5 hours of a pretty decent game buried in there. You just have to get through 1000 boring conversations and scan 3000000 rocks to unlock it.

        • Disqusted

          ME:A has pirate ships?

        • Disqusted

          ME:A has pirate ships?

        • Disqusted

          ME:A has pirate ships?

        • Here I think you’re missing my point. There’s a mission in ME:A where you are on a pirate ship that keeps rolling over, so the orientation changes. It’s probably the best part of the game and is narratively isolated enough that it could be used as the demo.

          Okay, but that’s one mission that could have impressed people. There’s still the rest of the game to keep people unimpressed. As a demo, I suppose I agree that it probably would have enticed gamers a lot more than playing the first 10 hours.

          Good or bad I think most games have gotten to the point of complexity that demos don’t give you a good idea of the total game.

          Not at all. I think there are a lot of alpha demos and tests of Kickstarter projects that give you a good idea of what they’re like without ruining the experience. Even now people are playing what’s essentially a demo of Star Citizen, and it has quite the following on YouTube thanks to the way the game is designed, it’s overall scope and its visual appeal. I don’t think there’s a game out there right now more complex than Star Citizen, but the alpha demos sell it a heck of a lot more than any of the propaganda-style videos circulating.

          I wonder also how effective demos ever were. I said before that I’ve never been moved by them. I found they often just took the edge off a desire to buy a game, even for demos that I enjoyed

          I played a demo of Sango Fighter and couldn’t wait to buy it. I played the crap out of One Must Fall 2097 and eventually got the full thing. Played the demo of Metal Gear Solid on the PSX and couldn’t wait to play the full version. Played a demo of Ridge Racer 4 and it made me want to buy Gran Turismo 2.

          Played the demo of Wacky Wheels, Doom, Duke Nukem 3D, and Whiplash and got all of them. Whiplash/Fatal Racing in particular was probably my most adored game during the 1990s… I bought several copies because the disc either kept getting scratched, or it broke or was misplaced.

          Oh yeah, I also played the crap out of Big Red Racing and eventually bought and played (and modded) the crap out of that game, too.

          I guess it’s just different strokes for different folks.

          • descent3031

            You make some very good points here, however I still maintain that demos as we knew them (like the ones you mention here) are an outdated concept which have been replaced by public access alphas and betas.

            Fucking Big Red Racing though, thanks for that. I’m going to ride that nostalgia high for the rest of the day!

        • Here I think you’re missing my point. There’s a mission in ME:A where you are on a pirate ship that keeps rolling over, so the orientation changes. It’s probably the best part of the game and is narratively isolated enough that it could be used as the demo.

          Okay, but that’s one mission that could have impressed people. There’s still the rest of the game to keep people unimpressed. As a demo, I suppose I agree that it probably would have enticed gamers a lot more than playing the first 10 hours.

          Good or bad I think most games have gotten to the point of complexity that demos don’t give you a good idea of the total game.

          Not at all. I think there are a lot of alpha demos and tests of Kickstarter projects that give you a good idea of what they’re like without ruining the experience. Even now people are playing what’s essentially a demo of Star Citizen, and it has quite the following on YouTube thanks to the way the game is designed, it’s overall scope and its visual appeal. I don’t think there’s a game out there right now more complex than Star Citizen, but the alpha demos sell it a heck of a lot more than any of the propaganda-style videos circulating.

          I wonder also how effective demos ever were. I said before that I’ve never been moved by them. I found they often just took the edge off a desire to buy a game, even for demos that I enjoyed

          I played a demo of Sango Fighter and couldn’t wait to buy it. I played the crap out of One Must Fall 2097 and eventually got the full thing. Played the demo of Metal Gear Solid on the PSX and couldn’t wait to play the full version. Played a demo of Ridge Racer 4 and it made me want to buy Gran Turismo 2.

          Played the demo of Wacky Wheels, Doom, Duke Nukem 3D, and Whiplash and got all of them. Whiplash/Fatal Racing in particular was probably my most adored game during the 1990s… I bought several copies because the disc either kept getting scratched, or it broke or was misplaced.

          Oh yeah, I also played the crap out of Big Red Racing and eventually bought and played (and modded) the crap out of that game, too.

          I guess it’s just different strokes for different folks.

        • Here I think you’re missing my point. There’s a mission in ME:A where you are on a pirate ship that keeps rolling over, so the orientation changes. It’s probably the best part of the game and is narratively isolated enough that it could be used as the demo.

          Okay, but that’s one mission that could have impressed people. There’s still the rest of the game to keep people unimpressed. As a demo, I suppose I agree that it probably would have enticed gamers a lot more than playing the first 10 hours.

          Good or bad I think most games have gotten to the point of complexity that demos don’t give you a good idea of the total game.

          Not at all. I think there are a lot of alpha demos and tests of Kickstarter projects that give you a good idea of what they’re like without ruining the experience. Even now people are playing what’s essentially a demo of Star Citizen, and it has quite the following on YouTube thanks to the way the game is designed, it’s overall scope and its visual appeal. I don’t think there’s a game out there right now more complex than Star Citizen, but the alpha demos sell it a heck of a lot more than any of the propaganda-style videos circulating.

          I wonder also how effective demos ever were. I said before that I’ve never been moved by them. I found they often just took the edge off a desire to buy a game, even for demos that I enjoyed

          I played a demo of Sango Fighter and couldn’t wait to buy it. I played the crap out of One Must Fall 2097 and eventually got the full thing. Played the demo of Metal Gear Solid on the PSX and couldn’t wait to play the full version. Played a demo of Ridge Racer 4 and it made me want to buy Gran Turismo 2.

          Played the demo of Wacky Wheels, Doom, Duke Nukem 3D, and Whiplash and got all of them. Whiplash/Fatal Racing in particular was probably my most adored game during the 1990s… I bought several copies because the disc either kept getting scratched, or it broke or was misplaced.

          Oh yeah, I also played the crap out of Big Red Racing and eventually bought and played (and modded) the crap out of that game, too.

          I guess it’s just different strokes for different folks.

    • as shown by ME:A releasing the apex of boring bit in its boring game a week early, only to be derided (I get that the game was bad, and finding out this stuff before buying is good, but trust me that this was the very worst part of the game).

      But that’s good.

      It was too boring for me, and too unimaginative as a sci-fi piece of fiction to even hook me beyond the other jankiness. The lack of creativity is what killed it for me, and even if the game had a slow start the animations, the boring open-world, the samey content, the uninteresting crew mates and the piss poor graphics were all enough (within the span of 10 hours) to make me “nope” right out.

      I think the demo did exactly what it should have done, and had it been a better game I’m sure people would have come away a lot more impressed with what they played.

    • as shown by ME:A releasing the apex of boring bit in its boring game a week early, only to be derided (I get that the game was bad, and finding out this stuff before buying is good, but trust me that this was the very worst part of the game).

      But that’s good.

      It was too boring for me, and too unimaginative as a sci-fi piece of fiction to even hook me beyond the other jankiness. The lack of creativity is what killed it for me, and even if the game had a slow start the animations, the boring open-world, the samey content, the uninteresting crew mates and the piss poor graphics were all enough (within the span of 10 hours) to make me “nope” right out.

      I think the demo did exactly what it should have done, and had it been a better game I’m sure people would have come away a lot more impressed with what they played.

    • Disqusted

      I personally feel that it’s bad design if a game starts slow enough to bore people. It needs to hook people early, because there’s no way they’ll know if the later parts are good, if the start is so terrible that they don’t want to continue.

      I know some people just play through anyway, expecting it to get better. I’m not one of those people. I don’t want to waste my time. Even though I end up wasting time on something else anyway.

      • RichardGristle

        Nier:Automata is how you create a game prologue.

        • Disqusted

          I can’t say much about that because I already spoiled the story and watched a friend playing it before I was able to try it myself.

          It didn’t help that I wasn’t very familiar with the previous games, and had to read up on them too.

          Sometimes there’ll be a story/game where I can’t wait to find out what happens next, but I can’t recall any of the ones I liked, at the moment.

          • RichardGristle

            A great prologue or first level needs to not only hook you from a gameplay, character, and story standpoint, but it also needs to act as a tutorial that slowly introduces you to staple move sets and mechanics without you even recognizing that it’s doing so.

            On the gameplay front, old Miyamoto games were perfection in this regard.

      • RichardGristle

        Nier:Automata is how you create a game prologue.

      • RichardGristle

        Nier:Automata is how you create a game prologue.

      • descent3031

        I get what you’re saying, but I think you’re taking it too far. I didn’t say that it’s actively boring. I just said that it’s often the weakest part of a strongly narrative based game. This is pretty true for strong narratives of any medium actually. Moreso books than movies, but most long books I’ve read I don’t even remember how they started.

        Like I said, I think many AAA titles don’t give you an accurate representation of the game from the short taste, which can leave you with the wrong impression. Others typically give you an open beta or trial weekends if they’re multiplayer based.

        • This is pretty true for strong narratives of any medium actually. Moreso books than movies, but most long books I’ve read I don’t even remember how they started.

          Crime and Punishment started pretty rad and then petered out later on. Most of Dostoyevsky’s stuff started pretty intense, though. Most of all H.G. Wells’ stuff was also pretty exciting from start to finish.

          • descent3031

            There’re exceptions to everything. Some games have bloody memorable starts too. Mechwarrior Mercenaries had a dramatic and oddly moving introduction for an otherwise fun game with a rote story. I’m just speaking in general terms.

            In general I don’t think a game that takes longer than 30 hours to complete can be accurately served by a short demo.

        • Disqusted

          I think part of the reason why AAA games tend to be like that is because they probably secure funding by advertising and focusing on shit that gamers don’t really care about, like cutscenes, and not good game design.

          They probably also expect people to play through the whole thing just because it is an AAA game.

          • descent3031

            “They probably also expect people to play through the whole thing just because it is an AAA game.”

            100% true I reckon. They let a lot of shit slide based on the fact that we’ll cut them a bunch of slack due to the price of the investment.

        • Disqusted

          I think part of the reason why AAA games tend to be like that is because they probably secure funding by advertising and focusing on shit that gamers don’t really care about, like cutscenes, and not good game design.

          They probably also expect people to play through the whole thing just because it is an AAA game.

  • RichardGristle

    Game demos were a pretty sizable part of my childhood gaming life. Three examples in particular really stand out.

    The first would have to be the one that started me on the path of PC gaming. It was a shareware floppy version of Wolf 3D that my mother brought home one evening after a PC learning course she was taking. Boy did I play that first act of Wolfenstein over and over again. My NES began collecting a little bit of dust for the first time ever.

    id would keep this up through the years and I also remember having shareware Doom and shareware Quake as well. Much more fleshed out than a simple demo, this shareware usually included around 20% of the game.

    Second was just a random PC Gamer demo disc I had that happened to have Blood on it. I instantly fell in love with everything about that game, and to this day, it remains one of my favorite “cult classic” games of all time.

    The last would have to be the demo disc that came with my PS1 – the Interactive CD Sampler Disc Vol. 4. It introduced me to games that I otherwise wouldn’t have really paid any attention to had I just seen them on store shelves. Very few demos have such an awesome list of games, and I played around with that damn thing way too much. https://uploads.disquscdn.com/images/7ba0d35a8bcbfc5605a79d4a797e7aa13d8412aea63f398767ccc221d400d542.jpg

  • Hawk Hopper

    I once ordered a game for one of the consoles. The package came, it contained the game box, slipcover, manual, but the disc was the demo for the game that I guess came out of a magazine. That’s the only time that’s happened to me.

    We live in a day and age when people are outraged, literally shaking, over a Trump wrestling CNN video. They want him impeached, or worse, his Twitter suspended.

    Like haha holy shit

    https://twitter.com/SethAbramson/status/881579573233815553

    • Disqusted

      Yeah, I heard they are bitching about Trump retweeting a meme as “violent”, but their own calling for his assassination and depicting his decapitation is not. Hypocritical pieces of shit.

      I also heard this:

      Member of the US House of Representatives Jamie Raskin (D-MD) has introduced a bill that would create a special oversight committee to determine whether US President Donald Trump has the mental capacity to serve as president, thereby setting the stage to remove him from office under the 25th Amendment to the US Constitution, which allows for a president who is mentally unfit to carry out the duties of the office to be fired.

      They really want to get rid of him. If it was truly a matter of mental capacity, I’d expect most politicians would be gone in a flash.

      • Hawk Hopper

        I can’t wait until Halloween rolls around and they all dress like a bloodied Trump only for him to get the better of them with another meme. I honestly don’t think that journos being killed by ISIS have made non-decapitated journos cry and “fear for their safety” as much as this meme has.

        • Disqusted

          I heard they started smearing the guy who made the meme, poring through his Reddit history and portraying him as a far right racist Muslim stabber, or some shit.

          The media has no shame.

          • Hawk Hopper

            Today, #CNNBlackmail trended #1. We are at war again. I want the entire media up in flames.

          • Yeah I’ve got something going up for that later. Needed something legitimate to justify using “blackmail” in the headline and a Congressman provided the perfect opportunity.

        • Disqusted

          I heard they started smearing the guy who made the meme, poring through his Reddit history and portraying him as a far right racist Muslim stabber, or some shit.

          The media has no shame.

  • Caio Pontes

    Falloout 1 demo for me. The Scorpion Caves sold me on the concept.

  • Hawk Hopper

    New Jackie Chan flick The Foreigner looks pretty damn cool. It’s like a mix of John Wick, First Blood, and I would say Taken, but the action here looks competent.

    https://www.youtube.com/watch?v=33iuQu3UtjI

    • I saw this in my feeds but never checked it out. I guess I should. Might even be worth an article. Thanks for the tip.

    • Bitterbear

      It’s a Liam Neeson movie but instead of running while yelling to a cellphone scenes we get fight scenes

  • ThyPancakeConsumed

    I don’t miss demo discs that came with magazines, but i do miss demos you could download off internet and give a try before buying game. Even since 7th generation consoles kicked in demos started to become rarer and rarer, just to get you spend money. Unsurprisingly quality of games also went down, with increasing spending like dlc, season passes, microtransactions. Of course i can’t put whole blame just on consoles generation, digital distribution which is ideal enviroment for “milk now, fix never” mentality.

    Also in past few days i had trouble loading comments, ads or even news on this site. At first i thought i got shadow banned or something, then learned Disqus is having problems. Finally just now i was be able to use this site as before.
    It was helluva week, with anti-gg pedo caught, some sjw stepping down and echoes from previous week’s vidcon’s Sargon vs anita thing.