Electronic Arts’ executive VP, Patrick Söderlund, ran to the defense of BioWare Montreal, claiming that some of the criticisms that Mass Effect: Andromeda received were undeserved… or rather, a “bit more” than it deserved.
Speaking with Game Reactor at this year’s GamesCom in Cologne, Germany, Söderlund explained…
“Well I think, my personal opinion is, I think that the game… I usually don’t do this, but this is one of those places where I feel like the game got criticised a little bit more than it deserved,”
“I think the game is actually a great game. Yes, we have to acknowledge the fact that there were some things that maybe we could have done better, absolutely, but as a whole, if you go in and you buy the game today with everything that’s in it today, I believe that that’s a game worth buying, personally”
Mass Effect: Andromeda settled with a 71% rating on PS4, a 72% rating on PC just because it looked better than the PS4 version, and a 76% rating on Xbox One because Xbox owners don’t know any better and also don’t have any fun games to play that aren’t remakes or remasters.
Nevertheless, the game was a certified mess.
BioWare attempted to deflect and blame others for their shortcomings and pitfalls as incompetent diversity hires who were given a much larger game than what they were capable or qualified to handle, but at the end of the day consumers saw through the charade and rightfully panned the game for being nothing more than a piece of propaganda running on one of the best game engines in deployment on the market.
The game suffered from poorly done facial animations, poorly designed characters, deformed characters, stilted and sophomoric writing, uninteresting villains, samey locations, and boring dungeons. Now there are some people out there who don’t play many games that were easily impressed with the Frostbite’s rendering capabilities, thus they were captivated enough to allow Andromeda to become entranced with the game, despite the fact that it was not a good game and was a poorly written game with mediocre third-person combat and a poorly paced and poorly implemented set of game loops.
Heck, they even had to release a patch so you could create white people, since so many on the staff were wearing a publicly front-facing anti-white agenda on their sleeve during the game’s development.
According to Söderlund, though, this isn’t the last we’ve seen of Mass Effect and they do plan on bringing the series back, where he states…
“[…] you know I’ve seen people saying ‘Oh, EA’s not making another Mass Effect’. I see no reason why we shouldn’t come back to Mass Effect.
“What we need to be careful though of is, whenever we bring Mass Effect back again, we have to make sure that we bring it back in a really [relevant] way, and in a fresh, exciting place. That’ my job, and that’s Casey’s [Hudson] job, and BioWare and the Mass Effect team’s job, to figure out what that looks like, and that we don’t know yet, but we will.”
He makes no mention of BioWare Montreal, who has been reduced to a support studio, and he makes no mention if BioWare will even helm another Mass Effect.
Following the fiasco that was Andromeda, it would probably be better to bring in a professional fiction writer and tag-team them with DICE to make a new Mass Effect game. Based on the last outing, it doesn’t seem BioWare has the professional foresight to lead the series forward in a compelling and worthwhile way that does the original trilogy any justice.