Observer Gameplay Walkthrough
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(Last Updated On: August 17, 2017)

Bloober Team’s Observer is a new cyberpunk title that has released for Xbox One, PC and PS4. A lot of gamers who may need a bit of help with the title will find that there’s a gameplay walkthrough available for Observer that will help you out in the areas where you may have found yourself getting stuck or having difficulty progressing.

There’s a completely gameplay walkthrough playlist put together by YouTuber ChristopherOdd that covers the game from start to finish. You can check out the playlist below.

The game starts with a quite overview of the game’s setting and Rutger Hauer’s character Daniel Lazarski, an Observer.

At the beginning you’ll be able to choose how to respond when you it comes to whether or not you’ve taken your meds. You’ll need to open up the menu and pop s pill before you receive your first mission.

Daniel’s son, Adam, will contact him… seemingly from beyond the grave. Daniel will then take on his first mission downtown and the credits will then roll.

When you get into the apartment, talk to the super and he’ll ask if you’re a tenant. Tell him “Yes” and say that your name is “Leon Grabinski”.

Through the courtyard, and then right, and then left, and then straight, and then right.

Observer – Janitor

Enter into the apartment. Spot the dead body behind the curtain.

Press the activate button to enter into the electromagnetic scan. Scan the ComPass Implant on the ground. Scan the body for laceration and the stun baton on the ground.

Scan the ID card in the drawer; check the closet and scan the motherboard and the CPU.

There’s a data storage unit that’s heavily encrypted in the kitchen in the corner by the board on the wall. Take it.

For the keypad on the wall in the kitchen, the code is: 1984

This will lower an operating table. Take the Synchrozine.

Activate the computer and read through the available information and deactivate the security gate for the crime scene investigators.

Leave the apartment and go to room 002 to talk to one of the neighbors. The tenant in the room across the hall from 002 will allow you to ask the tenant a few questions about the lockdown.

There’s a photo in the bathroom at the end of the hall.

Talk to the tenant in 009 – if you talk to him about family instead of mentioning you’re a police officer, he will give you a vague description of the tenant in 007.

Get to the end of the hallway and you can unlock the door with the keypad using the code: 0446

Talk to the tenant in room 016, and this will update your quest log.

You can also go into the room at the end of the hall; on the computer is a game you can play.

If you look under the door in the next room, you’ll see the man who committed suicide.

Leave the room and you can go into the super’s office. Activate the computer and check the tenant log.

You’ll need to investigate apartments 104 and 106.

Once you get done on the computer, the super will come back in. Talk to him about the tenants and unlocking the building security systems so you can move about.

Head up to the first floor and head to room 104 – you can also talk to a member of the Church of the Immaculate to learn more about the purists.

If your vision starts getting wonky, be sure to open up your data pad and pop a pill

When you get to 106, talk to Mrs. Nader. You can ask her a number of questions relating to her wife, the nanophage and the cleaners.

Talk to the blind tenant in room 101… he’ll inform you about something with deliberate footsteps “hunting” the halls.

Talk to the rest of the tenants and ask about the girl and the guy from apartment 104.

Head into apartment 104 and scan the identity card for Helena Nowak.

When you find Amir in the apartment, he’s all gutted, disemboweled, and has his throat ripped open. You won’t be able to get any useful info out of him but you can “Observe” him.

Just keep moving through the halls as the mind of Amir continues to desynchronize. The goal is to go up to the tenant doors and talk to Amir’s drug customers until it teleports you to the next scene.

Continue to move through the mind of Amir. There’s a loud stomping that take place where a werewolf creature walks by; follow it.

Walk through the halls until you reach a point where a television on a small table will be present. It will show you certain rooms. Travel to the rooms that appear on the television screen. Keep traveling to each of the rooms that appear on the television screen.

Another series of flashbacks will occur, including Amir’s time in prison.

Once you get done with the synchronization, begin to examine the crime scene.

Examine the wedding tattoo on his left hand – this will help Daniel find Amir’s wife.

Examine the Feed bottle to find the apartments that Amir was going to deliver the drugs to.

The apartments are 112 and 209 on the bottle.

Examine the photos around the room in order to pick up details on the tattoo parlor and Amir’s wife.

Amir has a computer as well, and you can check out the e-mails sent to Amir.

Daniel will attempt to find Helena, Amir’s wife, by attempting to check out the other rooms in the building.

You can head down to room 112 on your way back to the courtyard. Talk to the douche bag in 112. You’ll have the choice of either encouraging him or discouraging him near the end of the conversation – he will mention that Helena headed across the courtyard to the tattoo parlor.

Talk to Paulina in room 113, and she will give you the code: 1074

Put the code into the door at the end of the hall.

Head into the back of the room and you’ll find a woman inside of a dream machine. It’s Pieta Sagan, the friend of Paulina.

You can check Pieta’s computer, which features an online shop for The Dove Lover’s Club. It’s a front for a child sex trade.

Observer -- Pieta Sagan

Read the e-mails and then jack into Pieta with the Dream Eater.

You’ll discover that Pieta attempted to get augments but couldn’t, so she settled for the next best thing: purchasing a child off the dark net and then using a dream machine to tap into the girl’s neuro connector.

When you’re moving through the neural displacement memory field, there will be dark lapses that will attempt to push you out. Hide behind the electronic memory node stations throughout the field to avoid being pushed back.

If you stand behind the electronic stations while the wind blows, you won’t get pushed back. Also, you can press the buttons to learn more about Ono and Pieta’s relationship.

When you reach the end where the gate is located, there’s a small wooden obstruction with a slider on it. Slide the gauge to the right.

When you reach Pieta, talk to her about her connection. You’ll have the choice to: Reboot the System or Restore Connection.

If you reboot the system it will disconnect Pieta from Paulina, and Pieta might die. If you restore the connection it might leave the two of them together.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.