During a graphics analysis conducted by Digital Foundry, it was discovered that despite running at an internal resolution of native 3840 x 2160, Star Wars: Battlefront 2’s screen output for the PS4 Pro was curtailed to native 1080p at 60 frames per second.
Engineer Richard Leadbetter was unsure if the PS4 Pro would receive native 4K settings at release, but if DICE wants to maintain 60fps, there’s no way the game will run natively at 4K and 60fps. Leadbetter does note that in the pre-alpha version the 1080p scaling was consistent without any checkerboarding. Many of the PS4 Pro games that attempt to boast about 4K usually run at sub-4K instead of ultra HD, such as The Last of Us: Remastered, which was relegated to 1800p at 60fps on the PS4 Pro, and even then it couldn’t maintain a stable 60 frames per second.
In a nine minute video Leadbetter talks a lot about the graphical effects and presentation, but only briefly talks about the performance specs.
WCCF Tech notes that the lack of 4K rendering for Star Wars: Battlefront 2 on the PS4 Pro is “disappointing”, mostly because they compare it to the very visually impressive Battlefield 1, which can reach resolutions up to 1600p and still run at 60fps on the PS4 Pro thanks to checkerboard rendering.
The story so far seems to be that the PS4 Pro just isn’t cut out to run games at 4K and 60fps, natively.
Maybe the focus from Sony should have been that it’s designed to finally hit 1080p at 60fps natively?
Then again, maybe parity clauses will come into play and we’ll see Star Wars: Battlefront 2 relegated to 1080p on both PS4 Pro and Xbox One X just so that Microsoft’s console won’t be allowed to show-up Sony’s console, something that’s been apparent in games like Destiny 2, which will not allow the Xbox One X to run the game at 60fps.
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