The Evil Within 2 Combat Will Be Optional, Upgrade System Returns
The Evil Within 2 - Sebastian
(Last Updated On: August 10, 2017)

Bethesda and Tango Gameworks released a new trailer for The Evil Within 2, focusing on the hero, Sebastian Castellanos, along with some of the new features and gameplay mechanics present in the new title. The new trailer is nearly four minutes long, giving gamers an opportunity to find out what makes the hero tick.

The video covers some of the new gameplay options they’ve implemented into the title, including the new ability to sneak around so you can perform stealth kills, or avoid being spotted by the monstrosities roaming around.

They also reveal that fighting is “always an option” in The Evil Within 2, and that they purposefully expanded the stages so that you can choose if you want to fight… or if you want to run away and hide. The video featuring game director John Johanas and writer Trent Haaga was recently posted up over on the Bethesda YouTube channel, which you can check out below.

They also mention that the new communicator will allow players to move through levels with a bit more openness in how they approach and complete objectives. This ties into the game’s optional combat mechanic, so if you’re not keen on always fighting, you can find alternative routes through an area.

And speaking of fighting… they’ve made it so that if you’re really keen on shooting things in the face, you can do so by accumulating ammo and weapons throughout your playthrough. However, if you’re more keen on experiencing psychological thrills and horror, you can do so without having to rely solely on the over-the-shoulder combat.

They also wanted to put more of a focus on the game’s creepy-factor as opposed to relying on just shock value and gore. So there’s going to be more depth and symbolic layers to the game as opposed to what was presented in the original Evil Within.

Briefly, they also talk about how the upgrade system is making a return, and that players can use it to not only upgrade basic stat parameters but you can also use the upgrade system to unlock brand new abilities in The Evil Within 2.

The game is due for release on PS4, Xbox One and PC starting October 13th.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • LurkerJK

    I don’t think stealth helped the first game, it made it slower and boring

    It did not help any “creepy factor”, by the second time you met an enemy it was just business as usual

    And the dlcs that focused on the stealth mechanics were HORRIBLE, it was just “wait for the walking pattern to reset and run for the next cover” the videogame

    They seem to think those were good mechanics and the game needed more of them. I am concerned

  • LurkerJK

    I don’t think stealth helped the first game, it made it slower and boring

    It did not help any “creepy factor”, by the second time you met an enemy it was just business as usual

    And the dlcs that focused on the stealth mechanics were HORRIBLE, it was just “wait for the walking pattern to reset and run for the next cover” the videogame

    They seem to think those were good mechanics and the game needed more of them. I am concerned

  • durka durka

    curious to see how bethesda will shove diversity on this one.

  • durka durka

    curious to see how bethesda will shove diversity on this one.

    • s_fnx

      They will find a way(somehow).

    • s_fnx

      They will find a way(somehow).