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1507570cookie-checkBethesda Has Apparently Removed All Bloatware From PC Creation Club
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2017/09

Bethesda Has Apparently Removed All Bloatware From PC Creation Club

It has been reported by several users that Bethesda has removed all forms of bloatware from the PC version of Creation Club. No word on PS4 and Xbox One file extension ceasing has surfaced, but this does mean that your game of Skyrim and Fallout 4 on PC shouldn’t expand without your consent.

What would make this situation much better is if Bethesda made the Creation Club a standalone program that you had to download and link to your game of Skyrim or Fallout 4. Additionally, it would be smart to make the Creation Club hold merit mods that are like big expansions that you can’t find anywhere else.

Sadly, none of the above has come to fruition, but standing as somewhat good news and bad news is that folks on PC will no longer have to worry about their games of Skyrim and Fallout 4 expanding with unwanted content like before, but there’s a catch.

Looking over the good news first, Bethesda has seemingly kept its word that PC players will be free of bloatware, however the biggest problem is that the Creation Club is still there and takes up space with its previous updates.

Want additional proof? YongYea looks into the case and how much space PC users are losing based on the latest action by Bethesda:

As noted in the video, I don’t think console players (PS4 and Xbox One) can escape this (bloatware) due to mandatory laws that enforce this action to be applicable to every console owner who possess Skyrim or Fallout 4. This is further explained on bethesda.net on the second post, forth to last FAQ.

Before signing out, the good news is that the same Cartogriffi who wrote up the two FAQ posts on August 24th featured in the above link, also took to another part of bethesda.net forum today to explain the following information:

“We are also looking at ways to mitigate the impact of frequent patching on applications like script extender.”

This is good news in that the SKSE-64 Bit team will not have to create frequent workaround builds to accommodate any changes the Creation Club brings, which should help the script extender’s alpha development.

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