Activision released the official Call of Duty: WWII story trailer… the trailer for the mode that’s supposed to be authentic to the World War II experience. This means that there shouldn’t be any black female Nazis leading the Germans into battle or commanding the SS. One thing that the trailer absolutely does attempt to do is hammer home some semblance of realism, and that includes bringing back the Nazi symbolism such as the Swastikas that Sledgehammer and Raven Software removed from the multiplayer modes.
The trailer is two and a half minutes long and it starts with some high quality snow rendering that actually looks like snow. Dead bodies are frozen in the field as tanks speed by. We then get the splash screen logos for Sledgehammer and Activision, interspersed between cinematics featuring the main cast of characters.
The trailer then starts putting some boots on the ground and bounces between explosions and gunfire, and the squad that the player-character will be attached to throughout the campaign mode.
Graphically the game absolutely gives Battlefield 1 a run for its money, maybe even more so than what some people would have been expecting.
I have to say, hands down this game looks phenomenal.
Graphically you would be hard-pressed not to assume that you’re watching a trailer for a real-life, live-action Hollywood war flick.
I have to say that based on the trailer, the standout performance seems to go to Josh Duhamel. He lays it in thick like the hardened badass who’s seen it all and isn’t afraid to chew someone’s guts out and spit it back in their face.
I have to say that based on the clips from the story trailer, Call of Duty: WWII looks as if it might actually be a good game as far as the campaign is concerned. A lot of it, of course, will be dependent on how well the story is told and whether or not Sledgehammer maintains quality-control over the writing so that it’s not a propaganda piece for this new-age Millennial Marxism.
Also, huge props to the art and lighting team for fixing the dead fish-eye effect. Call of Duty and Battlefield games have long suffered from the dead-eye problem that was also front and center in Mass Effect: Andromeda. A rendering pass of subsurface scattering and multi-layered light reflections across the retina gives the characters a far more realistic appearance during the final render than most other games. The caveat is that it’s all cinematics but we’re getting close enough to it being real-time… soon. Very soon.
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