Kingdom Come: Deliverance is a medieval game seeking to emulate “realistic” fighting mechanics in an open world setting. The game that hasn’t been in the news much received a new video showing off different weapons, armor properties and combat skills.
The developers behind the upcoming game Kingdom Come: Deliverance happen to be Warhorse Studios. Speaking of the devs, creative director Daniel Vavra and lead designer Viktor Bocan have a new video for you to look over.
The two explain that when designing Deliverance the goal was to make an immersive and sophisticated melee system that sucked the player into the game’s world. However, the two also explain that they wanted it to be intuitive and accessible at the same time.
You can watch the video explaining Kingdom Come: Deliverance combat system right here:
In case you skimmed through the video and want a TL;DR explanation, the combat system of Deliverance offers a variety of weapons, attacks, counters, and moves.
The video covers damage types like slash and stab moves that can be linked into melee moves — like kicks and punches. There are different directions you can use to get past your opponent’s guard, which combos can weaken your enemy allowing for a coup de grace.
Weapon types range from typical stuff like swords, maces, and axes. According to the video, though, other weapons like spears and bows will be usable as well as protective gear like shields.
Furthermore, different armor can protect you and will cause certain weapons to slide off it or impact it for the worse. This will call for proper rest and recuperation if you want to get back on the field after an injury.
Lastly, you can revert to your fist and non-lethal weapons if you do not want to kill people on your journey. In other words, the game allows for optional combat scenarios instead of death always being the equalizer.
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