Omega Force producer Akihiro Suzuki recently talked to DualShockers about the upcoming release of Dynasty Warriors 9 for home consoles and PC. One of the things Suzuki revealed was that there are no plans at the moment to port the game to the Nintendo Switch.
According to the article, both Sony and Microsoft console owners will be able to experience Dynasty Warriors 9 via dynamic specs for either console, with players being able to choose between playing in a cinematic 4K at only 30fps, or at a lower resolution at 60fps. It’s a nice tradeoff for gamers who don’t give two flying pig turds about 4K gaming, but do give two flying funbags about gaming at 60 frames per second.
This isn’t even the first time that Koei Tecmo has employed such a feature. With Nioh having released earlier in the year for the PS4, the company offered the same option: 30fps with a cinematic 4K, or 60fps with fluid combat and gameplay.
It’s kind of sad and pathetic, however, that this is what console gaming has turned into. Usually these settings are reserved for PC gamers; options designed for those who enjoy tweaking and messing around with performance settings in order to customize and facilitate the gaming experience suited for their tastes. However, we’re beginning to see consoles adopt more and more of the PC ecosystem: hard drive space requirements, frequent mandatory patches, multiple online account systems, and now performance option settings.
People used to use the excuse that paying for consoles afforded you an easy and convenient gaming experience. Not anymore.
It’s funny to me that gaming on a high-end rig is now more convenient, faster, and requires less tweaking than playing games on the PS4 or Xbox One.
On the upside, at least the Nintendo Switch operates like a traditional console. You turn it on and play games. That’s it.
Unfortunately Switch owners won’t be able to play Dynasty Warriors 9 when it releases in early 2018 in North America for the PS4, Xbox One and PC, and in Japan for the PS4.