In a recent interview with Gamespot, MachineGames creative director Jens Matthies briefly covered the game’s controversial take on Nazis, the current political landscape, and how the team didn’t want to self-censor in the face of all the recent calls for censorship from various Social Justice Warrior groups for various types of games (although, most games catching the stink-eye from SJWs are those that deal with the topic matter of race or sexually attractive females).
In the interview, Matthies explains that there was no self-censorship applied to Wolfenstein II: The New Colossus… not like what Sledgehammer Games did with Call of Duty: WWII by censoring out the swastikas in the multiplayer mode. Matthies explains…
“Never. That’s what Wolfenstein is to us–it’s that complete rejection of any kind of self-censorship or putting boundaries on your creative freedom. For Wolfenstein to feel like Wolfenstein, it has to be just totally over the top and it has to be whatever you think is cool and right for the game. And if you start trying to put some filter on it, it just won’t feel right.”
The game has also come under fire from some groups who feel that it glorifies anarchy, similar to the destabilization outfit known as Antifa. The FBI and Homeland Security even warn and label Antifa as the equivalent of domestic terrorist, as reported by Politico.
In the game, players take on the role of a group of rebels committing various forms of terror attacks against the occupying Nazi forces. Some gamers and politically minded consumers feel as if the developers are subliminally attempting to portray the Trump administration as Nazis and as the hero BJ and his rag-tag band of diverse soldiers as Antifa.
Matthies, however, attempts to side-step the relation between the current political landscape and Wolfenstein II: The New Colossus, telling Gamespot that the similarities in the story to the current political disruption happening in American society is only “strangely topical”…
“That was definitely not something we anticipated. We started writing the script in 2014 right after we released the first one. Somehow things have gotten strangely topical. Which of course is not something we anticipated or feel especially good about. That’s the way it is, I guess.”
Some people feel as if MachineGames and Bethesda have purposefully politicized Wolfenstein II: The New Colossus, especially after the company seemed to take digs at current American President Donald Trump and his slogan of “Make America Great Again” by changing it to “Make America Nazi-Free Again”. Bethesda also defended their use of clearly turning the marketing of Wolfenstein II into a real-life political statement, something that didn’t go down well with everyone.
The country is already fairly divided, and a lot of people don’t want to see further division being promoted through their entertainment mediums. We’ll see how well this risky style of marketing pays off and if MachineGames’ lack of censorship will help move copies of Wolfenstein II: The New Colossus when it launches for PC, PS4, Xbox One and later on for the Nintendo Switch.