The Chinese version of Call of Duty: Online is currently testing a new Battle Royale mode based on the one made popular by Bluehole Studios in PlayerUnknown’s Battlegrounds. Unlike the Unreal Engine 4-powered first-person shooter, you won’t have access to the same level of customization and it won’t be 100 players per map, but they did increase the player count to 18, and you do have to scavenge one of the larger maps featured in a Call of Duty game.
The gameplay follows a player as he travels through the map, collecting weapons and killing off the other 17 players.
An English-speaking commentator offers feedback on when a player gets killed and when conditions within the map change. For instance, unlike other Call of Duty maps you’ll have to deal with the day and night cycle in the game, which may change how well you adapt to the reduction or increase in visibility. Night vision goggles become essential at night, where-as red dot sights and scopes are more useful during the day.
Players will loot and scavenge their way throughout the map, killing anyone else they encounter along the way until they’re the last man standing.
It’s definitely more robust than the more restrained and limited version of the Battle Royale mode in Warface, but it’s a far cry from the quality present in Fortnite or PlayerUnknown’s Battlegrounds.
Some of the people in the comment section were excited about the new mode and even said they would throw money at the screen if it happened to get a Western release, but others were a lot more skeptical, calling it “trash”.
There’s nothing particularly unique or original about the Call of Duty version, but some people might be excited simply because it is Call of Duty. The Battle Royale mode is current in limited testing but will roll out in full this December.
If you’re interested in playing Tencent’s free-to-play version of the game, you can learn more by visiting the official Call of Duty: Online website.