EA Reportedly To Have Lost $3.1 Billion In Stock Value Due To Star Wars Battlefront 2

If you don’t know, EA and DICE recently dropped Star Wars Battlefront 2 for PC, PS4 and Xbox One on November 17th, 2017. Making headlines left and right was Star Wars Battlefront 2’s loot-box and microtransactions as a means to “progress” in the game, but it all backfired with investigations into gambling and angry parents going after Disney,  which is said to play one of the many factors in EA reportedly losing $3.1 billion in stock value over the fiasco.

Folks looking for a a quick summation of the current fiasco that is going on, which includes that of EA, DICE and Star Wars Battlefront 2, YouTuber YongYea has a video for you below.

The video gathered data from a CNBC piece, which states that EA is seeing massive declines over the course of the month due to Battlefront 2’s loot box fiasco. It’s true that the stock is at its lowest in a three month period.

…But, it’s also still trending much higher than it was last year, so it’s doubtful this will play too much of a role in the company’s overall financial portfolio going forward unless the downward trend from November becomes chronic.

Now that you know what’s going on and you’re caught up with EA, DICE and Star Wars Battlefront 2’s situation, let’s look over to a rising topic about this whole thing: The government stepping in to regulate greedy practices.

I see more and more discussions about how the government needs to help gamers out in terms of regulating companies like EA, Activision, Bethesda and so on. But will the government actually make this situation and future events any better?

In my personal opinion, I could see the same actions in play if the government regulates certain companies, if not worse, due to the amount of control that they would have over a significant player in the gaming market like EA.

In other words, in a hypothetical situation where the government regulates loot-boxes and microtransactions, why not take it a step further and regulate sexual content and violence in smaller and popular games?

The reason I’m bringing this up is not to incite fear, but to say that we can make a difference by not purchasing these games with shady practices instead of letting the government step-in and take control.

In addition to the above, it’s likely that more and more companies in the near future will keep pushing the envelope to see how far they can implement unfair in-game purchases, which will kick-up more noise and lure more government bodies to do something.


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