Crea-ture Studios recently announced that Session has moved far enough along in development to warrant a Kickstarter campaign in order to gather up funds so that the duo developers can bring in another programmer and another artist to work on the upcoming skateboarding game.
The game itself is designed to be a realistic extreme sports title set within the skateboarding realm. This means bringing back kickflips, rail-rides, and ollies. The game shares a lot of similarities with what EA wanted to do with the original Skate from so many years ago. The graphics are quite realistic and the movements and animations are all designed after an actual skateboarder.
Right now only a character animator and a programmer are putting in time into the development of the game, but they want to add some additional QOL features that will allow for video capture and sharing across social media, as well as additional camera filters and filming options so you can make your session look like a million bucks.
You can check out the pitch video below to get an idea as to what the developers are gunning for.
The look of the game is fantastic. It was an easy enough sell for a lot of gamers because the team is already 59% complete on the crowdfunding scale after only being on Kickstarter for a day. They still have 29 days to go and $80,000 CAD as their total goal.
The game will feature no scoring system, but it will allow for player progression and customization, as outlined in a 3D sketch fabrication that you can interact with below.
In addition to this, the game utilizes a unique dual-stick control system based around the left and righ analog controlling your left and right feet. It’s designed to be intuitive enough so that anyone can pick up and play it, but it will require true mastery to make it on the highlight reels.
I really like what I’m seeing so far and the simplistic nature of the game’s target design with the realized graphics is a nice departure from the low-quality Tony Hawk games we’ve been receiving lately.
Additionally, if you pledge at least $35 you’ll be able to gain access to a developer build in early January, 2018 (assuming the crowdfunding drive is successful). If you think that Session deserves to make it to the market on the PC, PS4 and Xbox One in early 2019, feel free to learn more by visiting the official Kickstarter page.
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