Fool’s Theory and IMGN.Pro released a new trailer for Seven: The Days Long Gone covering the game’s isometric stealth mechanics, as players are able to sneak through environments, avoid security forces, or manipulate electronics to get through certain areas.
One of the neat things about the game is that it has a fast-forward button where players are able to speed up time to get patrols to clear out of an area, or maybe even wait until it’s at night when you have the cover of darkness to help you slip past some of the enemies or guards who may be obstructing your thieving intentions. It’s identical to speeding up time in Metal Gear Solid V: The Phantom Pain.
The new video trailer is surprisingly short, despite the fact that it tries to hurriedly get through a number of unique gameplay features within the near two minute runtime. You can check it out below.
So there’s a lot to unpack here. In the game there is a verticality element that allows you to scale buildings and get on top of roofs, not unlike in the old Jagged Alliance games.
Additionally, you’re able to use disguises to trick enemies, or hide in the bushes after setting a trap and luring an enemy into your location, similar to Metal Gear Solid or Splinter Cell.
Playing as master thief, Teriel, players will have to rely both on wits and brute force in order to make use of Teriel’s talents and exploit your surroundings in the 3D isometric action-RPG that combines the likes of Black Isle’s character-driven scenarios with Thief’s timing and AI-oriented stealth gameplay. It’s a unique hybrid of a game set within a sandbox environment that’s rarely explored in games these days, save for maybe some crowdfunded indies here or there.
Anyway, if you’re interested in the multi-layered, 3D isometric, stealth-RPG, you won’t have to wait long for the game to arrive on PC because it’s set to launch on December 1st next month. You can learn more about Seven: The Days Long Gone by visiting the game’s official website.