Substance Painter 2018 Now Available For PC

Substance Painter 2018 is now available for download and ripe and ready for amateur designers to dive in and start creating, despite its hefty price. Substance Painter is a 3D painting software that allows you to texture, render and share your work, which has been used to make games like Ghost Recon: Wildlands, Uncharted 4: A Thief’s End, Rainbow Six: Siege, and more.

At Substance Painter 2018’s heart is a design & illustration and animation & modeling tool for gamers and developers to make, well… games and movies. The idea behind this tool is to give both indie and triple-A developers the necessary tools to create whatever they want, however they want it…

“Substance Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Substance Painter to bring their creations to life thanks to its unparalleled speed, flexibility and visual quality.”

The design philosophy behind Substance Painter 2018 opts for veterans to use all of its complexities as usual, but newcomers will find simple tools to utilize as well. For instance, using smart materials will let you have textures wrap onto your objects automatically or you can throw particles to easily add weathering effects with the help of the integrated physics engine.

As for compatibility, Substance Painter 2018 can make texture assets for any target renderer or game engine. On the subject of compatibility, Substance Painter works with Unity, Unreal, Amazon Lumberyard, Adobe Dimension, VRay, Arnold, Renderman, and more.

I bet you want to know how this whole thing fairs in action, right? A five part video guide showing how Substance Painter 2018 works from top to bottom can be seen right here, thanks to Matthew Marquit.

Originally running for $149.99 and now discounted to $98.99 until December 5th, 2017, you can get Substance Painter 2018 over on its Steam page or official website.

Lastly, you can see how to texture an asset from start to finish, which features Allegorithmic dressing up an Eotech holosight as seen below.


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