A new developer diary was released for Kingdom Come: Deliverance that covers the game’s music and the soundtrack for the title. In the diary, creative director Daniel Vavra explains that music plays a very strong role in developing the structure of the game’s atmosphere and helping bring the characters to life.
Vavra wanted something melancholic with symphonic harmonies. He also wanted the sounds to capture a more bohemian theme with influences from artists out of the Eastern European region. Specifically he wanted the artists in the game that represented the sounds from out of his childhood. You can view the developer diary below.
The game features a mix of music types, from Gregorian chants to chamber music to large-scale symphonic pieces for the cinematics.
The diary also explains how adaptive music designer, Adam J. Sporka, has implemented the smooth transitions moving from villages to countrysides and from forests to monasteries. The game will utilize the adaptive music to help immerse players in the kind of atmosphere being rendered in the game… a typical tactic for most open-world titles, such as Fallout or The Elder Scrolls.
The dev diary also showcases the live orchestra playing in the elaborate symphony hall. Vavra explained that he was originally afraid for the sound of the music because the demonstration of the themes for the cutscenes were done via midi synthesizers, and it sounded like something out of 1992 running on the Sounblaster 16. However, they eventually demoed the live-orchestra music and Vavra was happy with it.
If you were hoping to see more of the gameplay and the combat, this isn’t the trailer for that. However, if you were excited to listen to some small piece of the game’s soundtrack, you’ll get plenty of snippets to showcase the audio quality in the video above.
You can look for Kingdom Come: Deliverance to launch for PC, PS4 and Xbox One in early 2018.
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