SJWs in media have controlled what people see, hear, and think for the last half decade. They’ve distorted news, created outrage culture, and have attempted to ruin many lives based on falsehoods and victimhood sophistry. This kind of sociopolitical tumor spread from all across the media landscape, and even managed to cripple the gaming industry’s enthusiast media. Thankfully, this tumor did not cripple The Game Awards 2017 (too much), and The Legend of Zelda: Breath of the Wild managed to come away as the Game of the Year for 2017.
The competition consisted of fellow Nintendo title, Super Mario Odyssey, Horizon: Zero Dawn, Persona 5 and PlayerUnknown’s Battlegrounds.
Geoff Keighley did the honors of announcing the nominees following a symphony orchestra playing through each of the nominee theme songs, and thankfully, The Legend of Zelda: Breath of the Wild won.
I wasn’t entirely rooting for Breath of the Wild, but I was most definitely rooting against Horizon: Zero Dawm and PlayerUnknown’s Battlegrounds. Let’s face it, Bluehole’s multiplayer-only title is still a glitchy, unfinished mess. It’s embarrassing to say that the best game of the year is an unfinished one.
However, it would have been worse yet if a game like Horizon won simply because it hit all the proper sociopolitical checkpoints. This would have proven that all the judges were influenced greatly by the Social Justice Warrior agenda.
Remarkably, this means that the majority of the 50 or so industry professionals, journalists and content influences apparently did not drink the SocJus Kool-Aid, and decided to vote for a game based on its merits rather than its political message. It’s a clear step up from the 2014 debacle where game journalists circled the wagon, defending unethical practices like publishing positive coverage in exchange for sex, because ethics in journalism wasn’t important to many journalists.
Then again, Keighley did mention that the participants who helped influence the vote came from around the world, so it was likely that professionals from Japan, China, South Korea, Poland, and South America likely swayed the decision away from Horizon: Zero Dawn given that American, British, Australian, German, Italian, and Spanish game journalists lean Left.
Then again, YouTubers and stremaers may have also played a big role in influencing the vote as well. You can only really get popular on Twitch or YouTube in the gaming section if you’re either really charismatic or really good at games, and SJWs are neither. So it’s possible that influences from America, Britain, Australia, Germany or Romania could have pushed the vote further away from the games that didn’t deserve the GOTY, and closer toward the games that did, since YouTubers and streamers actually know how to play video games.
In the end, a lot of hardcore gamers were worried that Horizon: Zero Dawn would net clean sweep in the categories where it was nominated, but thankfully most of the deserving games won the awards that they should have, especially Cuphead. While I’m not much of a fan of The Legend of Zelda, I’m just glad that 2017 wasn’t the year of the SJW when it came to The Game Awards.
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