The current debate as to whether loot-boxes are considered gambling is still ongoing insofar that Rockstar Games’ parent company, Take-Two Interactive, wanted to weigh in on the situation and give their two-cents.
Catching wind from publication site GameRant, we learn information that seems rather obvious about Take-Two Interactive’s stance on the controversial loot-box situation, which is now internalized on the interwebs.
The publication site had pointed out that some folks want to see loot-boxes considered gambling. This act would spawn different options, one of which would be to raise the rating on games that contain some form of premium loot boxes that have random drop rates.
On the contrary side of loot-boxes being considered as gambling we see Take-Two Interactive President Karl Slatoff’s stance on the situation. Slatoff believes that the Entertainment Software Association or ESA is correct.
His partnering opinion with the ESA was unveiled whilst speaking at the Credit Suisse 21st Annual Technology, Media, and Telecom Conference. You can read his response to loot-boxes being gambling below:
“We don’t view that thing as gambling. Our view of it is the same as the ESA statement for the most part; so [potential legislation is] going to play its course.”
For the curious wondering what the ESA had to say about the whole loot-box conundrum, the following statement sits right here:
“Loot boxes are a voluntary feature in certain video games that provide players with another way to obtain virtual items that can be used to enhance their in-game experiences. They are not gambling. Depending on the game design, some loot boxes are earned and others can be purchased. In some games, they have elements that help a player progress through the video game. In others, they are optional features and are not required to progress or succeed in the game. In both cases, the gamer makes the decision.”
According to GameRant, the publication site had found that Grand Theft Auto Online continues to generate “heaps of money for Rockstar and Take-Two.” The site claims that last quarter the game managed to pull in $418.2 million, which is a title that released back in 2013.
The real question behind this growing situation is, how intrusive will Red Dead Redemption 2‘s loot-box/microtransaction methodology be at launch? And will it favor those who pay over those who don’t?
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