Shadow Of The Colossus Runs At 1440p On PS4 Pro, Has 60fps Performance Mode
Shadow of the Colossus PS4 Resolution
(Last Updated On: December 12, 2017)

During this year’s PSX event in Anaheim, California, Sony and the developers working on the upcoming remake of Shadow of the Colossus for the PlayStation 4 debuted 15 minutes worth of gameplay for the title.

The demo features a look at the Wanderer making his way through the open world, where the producer and technical director talk about the changes that have been made as well as what technical upgrades have been made to the system. You can check it out below courtesy of Play4Games.

As explained in the video, the team at Bluepoint Games remade nearly every asset from the ground up and put everything in HD to look as good as possible on the PS4. They refitted the physics for the newer tech, along with overhauled the lighting system for real-time light rendering.

They also changed up the control settings, adding in the old-school PS2 controls, along with adding in some new DualShock 4-themed control schemes that allow you to easily access Wanderer’s bow, or switch weapons on the fly, or aim quickly. They also had to redo Wanderer’s animations to update them to fit in with the new physics systems and control schemes, ensuring that it plays like the original PS2 version but feels like something made for today’s home consoles.

Bluepoint revealed that the remake of Shadow of the Colossus is rendered at 1440p with temporal super-sampling for the 4K output of the game when running on the PS4 Pro, and they used the same rendering techniques that was employed for Ratchet & Clank for the PS4 in order to achieve their rendering targets.

There’s also a performance mode that compensates the resolution for the frame-rate, allowing gamers to play at 60 frames per second. There’s a video detailing the difference between the pseudo-4K mode at 30fps and the performance mode at 60fps that you can check out below.

One of the things they mention is that in recreating the lighting system they accommodated the game to make use of things like physically based rendering, where lights on the creatures and in the environment are materially rendered to give dynamic feedback from emission. They also added in PBR-compliant texture assets, so that all the dynamic lights rendered in the game utilizing material rendering can affect the environment when the lights interact with the surroundings and entities.

The team at Bluepoint also mention that they built an entirely new particle system component for the game that features high-end particle visual effects for Shadow of the Colossus.

The game is due for release on the PS4 on February 6th, 2018 starting next year.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.