If you already own Wipeout Omega Collection and you have a PlayStation VR headset, you’ll be in for a treat (assuming you still haven’t given up on VR) when the Wipeout Omega Collection receives the PSVR update in early 2018.
During the PlayStation Experience this year in Anaheim, California, Sony announced that the PSVR update was set to make the early goings of 2018 a special one for Wipeout fans.
All the tracks for Wipeout HD, Wipeout Fury and Wipeout 2048 will be enhanced and made compatible with the PlayStation VR HMD.
Additionally, the VR update also adds all new cockpit views for each of the vehicles, along with positional head-tracking and full 3D audio support. You can get a glimpse at the new cockpits and some of the action with the trailer below.
The trailer showcases some of the remade tracks in HD VR, with the player blasting down enemies, racing fast around bends and up and down slopes, as well as soaking in the very futuristic looking environments.
Now that all the details are out of the way, it’s time to talk seriously about racing games and VR: they suck if they’re aiming to be realistic.
Games like Project CARS and DriveClub are fine in VR because there’s a feeling of being grounded and the vehicles having weight. However, for futuristic games like Wipeout, Distance and Redout, the VR aspect is far less entertaining than just playing it straight. The problem is multi-fold:
First of all, you can’t see anything around the vehicle other than what you can see in the cockpit. This creates a very limited field of view, even if you attempt to increase the FOV. This also makes it difficult to see upcoming turns, jumps, ramps, and death traps. You end up driving slower and more cautiously to accommodate what you can’t see ahead of you.
Second of all, you lose a great sense of speed in most futuristic VR racing games. This ties back into the FOV, but ultimately you can tell developers attempt to reduce the VR-sickness effect by widening the FOV to make it feel as if you aren’t moving quite as fast as it looks in the normal mode outside of the HMD. In turn, this actually makes the speed and acceleration feel a lot slower than what it should. So instead of racing around bends and taking corners at seemingly break-neck speeds, it feels like you’re trapped in inertia.
Anyway, hopefully the developers manage to avoid the pitfalls of other futuristic VR racing games and the VR mode feels more robust and engaging than the standard mode (although that’s rarely ever the case with most games other than Superhot VR). But if you actually can’t wait to play Wipeout Omega Collection with a VR headset, you can pick up a copy right now for the PlayStation 4 from the PlayStation Store, ahead of the PSVR update set to go live in early 2018.
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