Epic Games seems to be under stress due to Paragon, a MOBA, not performing well enough. This struggle is supposedly related to Fortnite doing extremely well, according to Epic Games.
If you don’t know, Paragon is a multiplayer online battle arena game developed by Epic Games. This MOBA sees two teams of five battling each other, where either or must fight their way to the opponent’s Core by destroying “Towers” sectioned through lanes.
Paragon, the PC and PS4 cross-play game, released back on August 16th, 2016 through an Open Beta. But the game hasn’t really garnered a large enough group of players in Epic Games’ eyes, according to analytical studies measuring player engagement and growth.
Over on Reddit Epic Games shared to its community a way to help Paragon try to survive, but one of the main causes of Paragon’s slow death according to the devs is… Fortnite:
“Going from Legacy to Monolith to a new card system and all of the changes in-between, our efforts have always been focused on growing the game. While each of these incarnations has been beloved by a core community, none has been large enough to achieve mainstream success. This, combined with the humbling success of Fortnite has caused us to question if we have a good path to grow Paragon and make it thrive.”
Continuing to believe their theorem, Epic Games went on to say:
“However, progress has been slower lately for two reasons: First, the team’s time is split between immediate improvements and longer-term efforts, so there’s less visible progress. Second, a number of Paragon team members jumped onto Fortnite to help sustain the game as it has grown far larger than anything in Epic’s past.”
Moreover, Epic Games explained:
“Here inside Epic, we’re talking about the future of Paragon in pretty much the same terms as you’re talking about it. The core challenge is that, of new players who try Paragon, only a small number continue to play regularly after a month. Though Paragon has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game. (As an aside, the problem isn’t marketing or how to make money with Paragon. We have good ideas that would solve those problems if we can find a way to make Paragon grow.)”
To sum up the whole situation here, Epic Games feels that due to slow development time on Paragon that’s not visible, team members leaving to focus on developing Fortnite, which has grown substantially, and that players are dropping off faster each month, it has all contributed toward Paragon ending up in the situation it’s in right now.
It’s funny how companies like Nexon blame PlayerUnknown’s Battlegrounds for the death of LawBreakers, and now Epic Games is blaming Fortnite for the lack of content and success for their very own MOBA game.
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