The game is a throwback to the popular MX Vs ATV games that were all the rage last generation, featuring UTVs, ATVs and Motorcross bikes. The game features a slight departure from the standard track selection by giving gamers an open-world to explore where they can engage in a variety of events spanning Supercross, Nationals, Opencross, Waypoint and even Tag events. It a reminds me a lot of the game Fuel, which was also an open-world racing game where you had to manually trek across the giant world map to find and participate in a variety of different multi-vehicle events.
However, if you don’t want to explore the open-world, you don’t have to. You can use the traditional menu setup to pick and choose the races that best suits your sensibilities. The game also sports many of the top pro riders from around the world, along with a stunt system, a free-style mode, and even two-player split-screen local play in addition to 16-players for online play.
You can check out the gameplay video below to get an idea of what the the visuals and gameplay mechanics are like.
So a couple of things…
Rainbow Studios’ MX Vs ATV All Out certainly doesn’t look as good as Milestone’s upcoming Monster Energy Supercross. You can most certainly see the differences when it comes to Milestone’s laser-scanning and use of photogrammetry compared to the more standard and sterile visual designs of doing things the old fashioned way.
The lighting system looks ancient, and limiting the trailer to 30fps absolutely did not help with giving the game any depiction of smoothness of gameplay. In fact, it did quite the opposite, making the races and the stunts look kind of clunky.
It’s also interesting to me that despite only being for the PS4, Xbox One and PC, this game doesn’t seem to hold up quite as well visually to Monster Energy Supercross on the Nintendo Switch. I’m not even kidding, here is the gameplay footage of Monster Energy Supercross, and compare it to the footage above of MX Vs ATV All Out.
Physics-wise Supercross still needs some tweaking. The bikes feel as if they’re like weighted paper, and you don’t really get that feeling of the bike and the rider being separate, or as if the rider has to wrangle with the weight of the bike like he does in MXGP3.
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