Netflix Interested In PlayerUnknown’s Battlegrounds, Says PUBG Corp CEO
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(Last Updated On: January 3, 2018)

At the tail end of 2017 CEO of PUBG Corporation, Chang Han Kim, had a sitdown interview with Inven Global to talk about all things PlayerUnknown’s Battlegrounds, from foreigners not really diving in headfirst to work at the South Korean company, to having employee welfare programs to keep morale high, all the way to the Xbox One X selling out in Japan so that gamers can get their hands on PlayerUnknown’s Battlegrounds. The most interesting aspect of the interview, however, was that Hollywood and streaming company Netflix are interested in a multimedia deal with PUBG Corporation.

According to Kim, they received “love” calls from Netflix and certain Hollywood studios regarding the explosively popular franchise. Kim told the media outlet…

“I’d like PUBG to become a universal media franchise based on the game. We want to take part in diverse industries including Esports, movies, drama, cartoons, animation, and more. In fact, we received a couple of love calls from a number of developers in Hollywood and Netflix. Our dream is to build a new game-based culture through various ways like this, and have the lead of that culture.”

Before AAA publishers got greedy and killed innovation at the end of the seventh generation of gaming, Hollywood was consistently knocking on their doors for deals as well, from Dead Island to Gears of War to Tomb Raider. However, microtransactions and bilking players out of their cash with gambling became higher priorities than making good games, and so we’ve seen a huge decline in quality since eighth gen kicked up.

PlayerUnknown’s Battlegrounds is the first new IP of the generation that has had explosive success, moving more than 26 million units in the span of just 10 months.

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The popularity and growth of the game has actually sent PUBG Corp., scrambling for more hires… and not diversity hires. The company is in need of top-notch engineers, whom they claim are in short supply across the tech industry.

PlayerUnknown’s Battlegrounds was originally built by a 20-man team at Bluehole Studios, a South Korean developer known for TERA Online. PUBG Corp., is now 200 employees strong, 160 of which are located in the South Korean offices. They plan on extending their headcount to 300.

They’re desperately trying to stabilize the game, and so they’re looking to hire heads who will help with improving performance and stability. They were also shocked that an outlet like Polygon, which is known for being Social Justice Warriors, gave the game 10 out of 10. Iven compared them to Edge, but also acknowledged that Polygon is known for their “strong opinions”…

“The first review was by Polygon and they gave it a 10 out of 10. This is quite extraordinary and meaningful because reporters from Polygon are well known to have their own strong opinions and give points as cheap as Edge. In particular, the summary of the review was impressive. It says “imperfectly perfect”.”

Polygon and certain other politically motivated gaming outlets supported creative director Brendan Greene in his efforts to appease the loud but small vocal minority of Social Justice Warriors within the gaming community when they complained about how tight the female underwear were in PlayerUnknown’s Battlegrounds.

Kim likely isn’t concerned with such trivial matters, especially when you have Netflix knocking at the door.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.