Sony Interactive Entertainment recently pumped out the news that the PlayStation 4 sold gangbusters during the 2017 holiday season. How much exactly did it move? 5.9 million SKUs.
Over on the official SIE website, the investor note states that lifetime sales to date have globally eclipsed 73.6 million units as of December 31st, 2017.
The statement also reveals that more than 55.9 million PS4 games were sold via retail and through digital downloads during the 2017 holiday season, proving that both hardware and software were a strong part of the PlayStation brand during the tail end of last year.
The PS4 seems to be fast-approaching the 100 million mark like a freight train. It’s a shame that it still doesn’t have any good games.
Sony fans have been desperately waiting for a killer app, but a killer app never came.
The best that most PlayStation 4 owners have settled on praising to no end is Bloodborne, which is a clone of Dark Souls. Other than that the system has a lot of forgettable and mediocre games, or titles that are oftentimes found on Steam.
Despite the fact that the PlayStation 4 is bereft of quality content, they still managed to move through 645 million software copies across first and third-party titles from launch up until December 31st, 2017.
Basically, a lot of people are buying a lot of games, even if most of those games aren’t at all memorable.
On the bright side, at least PlayStation 4 owners do have some games. It’s more than what can be said for Xbox owners, whose first-party outings have succumbed to Social Justice agitprop.
So far, Nintendo is the only one to put a strong focus on unique games that have fun and entertainment values front and center, as opposed to Xbox and PlayStation who have focused on diversity and sociopolitical propaganda.
Nevertheless, the lacking presence of quality content hasn’t been enough to slow down or detour gamers from supporting the PlayStation brand and buying PlayStation 4 game consoles.