Campo Santo Airs Frustration Over Gamers Seeing In The Valley Of Gods As Propaganda
In The Valley of Gods lesbians
(Last Updated On: February 25, 2018)

In a recent GamesTM Magazine interview for the February, 2018 197 issue, they spoke with Campo Santo founder Sean Vanaman, who aired his frustration over the fact that a lot of gamers were convinced that the company’s upcoming game, In The Valley of Gods, is social engineering agitprop.

WCCF Tech blocked the quote from Vanaman, who stated in the interview…

“Something that I’ve found really interesting is that when we showed the trailer, some of the first comments that I saw – and maybe this is coincidence, random and not at all predominant – were people wondering if Zora and Rashida were a romantic couple. That’s so weird!

 

“I mean, obviously, there are people coming at us with the ‘SJƜ bullshit’ and being, like, ‘Oh you’re just going to make a game about minority lesbians?’ And I’m just like… what!?

 

“First off, if you want to make that game you should make that game – nobody should feel precluded from making that game if it’s in their heart and are willing to go through the hell of making a videogame to do it. But I didn’t watch the trailer for Uncharted and wonder if Nate and Sully were going to fuck. Like nobody did and nobody does… it’s just gender bias, and it’s very strange.”

Vanaman is referring to the trailer below.

It currently has a telling but not entirely negative like to dislike ratio.

Before the comments were completely disabled a lot of gamers did in fact pelt them for having black women who appeared to be lesbians.

Vanaman vehemently denies that just because the two women are single and young that they are lesbians, explaining in the interview…

”[…] This is a story about friendships and the friendships that are forged between people who need each other. It’s definitely an exploration of that; of thinking about the people that you need, not just the people that you choose to be with. The social facts of the era are definitely a part of the story. I think it would be pretty irresponsible of us to just present these two utopian characters who just happened to be successful, and then this is just some alternate history where them being women didn’t matter? Like, no. Them being women matters. These are unmarried women in the Twenties, who are in their late Twenties/early Thirties. So that stuff obviously matters to them because it matters to the world that they are in. They share that together. The story explores that and I want people to maybe have feelings about friendships and relationships… not a lot of people tell stories or make games about female friendship – and not to say people don’t because there are lots of good examples – but it’s just not something that gets explored a lot.”

In the interview Vanaman plays up the role of the nonplussed artist who just can’t figure out why people have responded or reacted to the trailer in the way that they did. However, I’m sure he knows full well why gaming’s consumer market is as critical as they are of what appears to be agitprop in games featuring who far-Leftists label as “marginalized” individuals.

Keep in mind that last year Arkane Studios had just released Dishonored: Death of the Outsider just months prior to Campo Santo unveiling their trailer for In The Valley of Gods. Dishonored: Death of the Outsider features a black, disabled lesbian as the main character.

These strong black, independent women who appear in games or popular media are oftentimes portrayed as… lesbians. People are being conditioned by media to see two black women together as… lesbians.

Campo Santo’s trailer unapologetically portrayed the two characters as these strong independent black women, with no men around and a lot of sequences of bonding and togetherness. Given the media’s pervasive push for strong, independent, black lesbians… is it really so hard to see why gamers instantly saw it as yet another form of agitprop pushing for strong, independent, black lesbians in entertainment media?

The messaging is everywhere.

The landscape has become a battleground of identitarianism. Consistent attacks on white males from purveyors who are publishing or creating media featuring “marginalized” characters has conditioned the average consumer of said media to become jaded and critical if it looks like the media is aimed at being little more than a vehicle to preach about Liberal politics.

This entrenched, embittered position that gamers have taken up wasn’t something they created but something they’re reacting to.

News media outlets have demonized them nonstop for the last four years just based on their melanin levels, and creators joined in by attempting to socially re-engineer how people engage with media. Vanaman seems to be ignoring these elements and the steps that the entertainment industry have taken to push gamers to his point, all while attempting to view the criticisms about In The Valley of Gods within a vacuum.

That’s not to mention that Campo Santo didn’t hesitate to virtue signal their politics  by announcing that they would use DMCA claims to prevent PewDiePie from streaming their games because they ideologically disagreed with him.

News media and game creators turned gaming into a sociopolitical battleground, and now they don’t seem to like the fact that some gamers are treating them and their creations like an enemy on the battlefield.

In The Valley of Gods is due out for PC.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.