When developers attempt to jump onto the bandwagon of forced diversity and multiculturalism, it’s easy to expect that whatever game they’re working on won’t last long, especially when those elements overshadow the focus on making fun, engaging, replayable and entertaining games. It happened with Battleborn, it happened with Lawbreakers, it happened with Agents of Mayhem, and now it’s happening with Perfect World Entertainment’s Gigantic.
I know some of you might be thinking “Isn’t Overwatch still going strong?” And I can aptly say that it’s only as big as it is due to the waifu-bait and the 20-year-old gameplay mechanics that even the most brain-addled normie can pick up and play without a 20 minute tutorial.
Anyway, GamesIndustry.biz is reporting that Gigantic, the diversity-driven MOBA from Perfect World, will be shutting down in July after burning through $20 million, and various betas that have been ongoing since 2015.
Over on the official website, the developers reveal that following the January update, there will be no more updates for the game and they will shutting it down for good this summer on July 31st, 2018.
The team at Motiga explained…
“Discontinuing Gigantic was not an easy decision. The game is a unique and exciting experience that captured many hearts and minds. Unfortunately, it did not resonate with as many players as we’d hoped. Over the last several months, the teams at Motiga and Perfect World looked into viable options to sustain Gigantic. However, the current state of the game has restricted options for further progress and relevant content updates, and delivering basic features while also fixing long-standing issues was more complicated than expected. Despite our best efforts, we were unable to find an impactful solution that would help Gigantic break through in a crowded market.”
From January to July, the game’s heroes will all be free and there will be no charge on Hero Packs. The cash shop will still be open with items available at discounted prices.
This is just another in a long line of games attempting to appeal to the perpetually offended crowd who constantly asked – no, they demanded that games have more diversity and to heavily promote multiculturalism as a foundation in video game design and character selections. We’ve seen this become the modus operandi for many studios, even to the determent of the game’s design.
For instance, one of the lead characters in Gigantic is a one-armed swordsman (ensuring that they ticked the “disabled” box on the character trait), which was something that was made rather obvious during the announcement trailer at E3 2015.
Instead of focusing on making an original game that’s fun, many companies have put a focus on ticking as many checkboxes on the Progressive Stack as possible in order to appeal to a demographic of gamers who don’t even play video games.
What’s more is that all the praise in the world from dying old-school media outlets did nothing to bolster the appeal of Gigantic to the average gamer.
Perfect World Entertainment had to learn the hard (and expensive) way that pursuing the sociopolitical propaganda of millennial outrage and activism will leave you $20 million in the hole… real quick.
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