Flight School Studios’ Island Time VR is a comical take on the typical survival simulator sub-genre. The game is designed to give virtual reality headset owners an opportunity to try their hand at surviving on an island where food supplies are scarce and resources are limited.
However, unlike games like The Forest or Desolate, you won’t have a giant open-world sandbox to explore. Instead you’ll be stuck on a small island along with your crab companion, Carl. And he won’t be singing you some fresh tunes like Sebastian from The Little Mermaid. But Carl will be able to lend you a helping hand to get off the island, as evident in the trailer below.
As evident in the trailer, you can pick up objects scattered around the island and attempt to craft useful things, such as fashioning a spear out of a bamboo stick and some rocks. You can then use the spear to attempt to do a little bit of spear fishing.
And yes, you will have to monitor your food and resources in order to survive. You can also use the spear to drink liquids from coconuts available on the single palm tree on the tiny little island.
It’s like a comically colorful version of Tom Hank’s survival antics in Castaway.
Now I’m not entirely sure what the point was of draining the coconuts and using half the shells on the bamboo sticks, but they made two… for what reason I’m not sure.
You can also take off Carl’s claw… again, I’m not sure what purpose it serves but they don’t show what use it has in the game once it’s detached from Carl’s body.
We do know that it’s possible to put things on fire, as evident with the burning flames on the little island the player-character’s hands being lit ablaze with some yellow emitters.
The end goal of the game is to eventually fire a signal flare and get the attention of any ships passing by, all while attempting to stay alive in the process. I don’t know how much mileage you could get out of a game like this, but Island Time VR is set to release on the Oculus Rift, HTC Vive and PlayStation VR later this year. The game will be on demonstration at SXSW in booth 2266 along with being demoed at this year’s upcoming GDC event in San Francisco, California.