The NPD Group released some barely-there stats for the sales performance of both software and hardware during January, 2018.
According to VentureBeat, the NPD revealed that there was a pretty big hardware boom in year-over-year sales, which was up 119% compared to 2017. The Nintendo Switch beat out the other two systems, with the PS4 coming in second and the Xbox One coming in third. The PS4 family of consoles actually managed to make the most revenue during January, which includes the PS4, PS4 Slim and the PS4 Pro.
According to NPD analyst Mat Piscatella, the difference between the numbers were a lot closer than most people thought, with a 3% difference between the top selling and the lowest selling console in January…
“PlayStation 4, Switch and Xbox One all performed well in the month of January,” […] “In dollar sales, the gap between the top-selling platform and the third best-selling was only three percent.”
Unfortunately we don’t know exactly where the units per console fall, but we do know that collectively all three consoles totaled over 1 million units sold. This is the first time the consoles have topped 1 million in a month since January, 2011, which is an embarrassing showcase of just how far interest in gaming hardware has fallen over the years, just until the Nintendo Switch entered the market.
As far as software is concerned, surprisingly it wasn’t Dragon Ball FighterZ that topped the physical retail charts but Capcom’s Monster Hunter World.
- Monster Hunter: World
- Dragon Ball: Fighterz
- Call of Duty: WWII
- PlayerUnknown’s Battlegrounds*
- Grand Theft Auto V
- NBA 2K18
- Super Mario Odyssey**
- The Legend of Zelda: Breath of the Wild**
- Mario Kart 8**
- Madden NFL 18
- Star Wars: Battlefront II*
- Assassin’s Creed: Origins
- UFC 3
- Tom Clancy’s Rainbow Six: Siege
- FIFA 18*
- Dragon Ball: Xenoverse
- The Sims 4*
- Splatoon 2**
- Dissidia: Final Fantasy NT
- Need for Speed: Payback*
Keep in mind that this doesn’t include PC digital sales or home console digital sales.
It’s also disappointing to see that Star Wars: Battlefront II is slowly climbing its way back up the retail charts, like some kind of decrepit thief, using its slimy and dirtied hands to push above the muddy grave we all thought it was once castigated toward after the torching and pitchforking that befll it at the hands of angry parents and legislators; righteous fury that was employed once the casuals caught wind of the monstrosity that was the gambling-style loot boxes.
Nevertheless, it appears the Star Wars brand was just too large and too strong to keep down, even with the most fervent of organized consumer backlashes. Thus, it proves that even the most ghoulish antics of the Machiavellian corporations still win in the end.