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1500310cookie-checkOne Piece: World Seeker Won’t Have Invisible Boundaries
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2018/02

One Piece: World Seeker Won’t Have Invisible Boundaries

Bandai Namco released a new video for One Piece: World Seeker for the Xbox One, PS4 and PC. During the video we learn that the developers wanted to focus on a more modern action-adventure entry for the One Piece franchise.

Game producer Kuji Nakajima explained that they wanted to give gamers an opportunity to explore the game world without all the “invisible walls” usually present in many games. It’s true that when you go to hop a fence, jump over a wall, or climb a up a rock there are usually a lot of invisible boundaries put into place to make sure you stay on the right path. In One Piece: World Seeker they wanted to remove those by boundaries by focusing on giving gamers more platforming and scalability for when it’s time to explore the levels and move throughout the maps.

You can see the developer doc below explaining their process behind the decision decisions.

As for the gameplay, they wanted to highlight Luffy’s rubber-like attacks and a story that centered around Luffy as a character and his adventures in the game world.

We briefly see some of Luffy’s attacks where he can unleash a barrage of attacks against enemies and utilize the environment to his advantage by stealthily getting the jump on those who don’t see him coming.

There’s still a dearth of information when it comes to One Piece: World Seeker. We’ve seen just a couple of screenshots and some trailers, but we still haven’t really seen much of the gameplay in terms of the story context.

And while we don’t have a lot of answers from Bandai about the game,  we do get a brief look at some of the traversal thanks to a video capture by PS360HD2. There’s about 10 minutes worth of gameplay where we see a bit of the combat, exploration, and interactivity.

It’s possible to use barrels to hide inside of them as a form of avoiding detection, and Luffy can also traverse through the environments by spinning in the air using his twisty legs, or slinging across the environment with his stretchy hands, not unlike Spider-Man with his web.

Vertical scaling is also present, as we see Luffy climbing walls and making his way up a castle wall.
Additionally, it’s possible to talk to NPCs, unlock new moves, and take on quests throughout the open-world. It reminds me of a One Piece version of Assassin’s Creed.

One Piece: World Seeker is due for release later into 2018.

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