Nascent development studio Question is composed of the creative lead director and writer from BioShock 2, the lead effects artist from BioShock Infinite, and the senior gameplay programmer for the original Dishonored. The studio’s first game out of the stable is called The Blackout Club, which seems to be a mix of The Goonies meet Ink. The game is due out during the first quarter of 2019 for the PC, PS4 and Xbox One.
The game centers around a group of friends who become terrorized by a “monster”. One of the friends go missing and it’s up to the remaining survivors to find them before it’s too late. With the parents in typical 1980s horror-movie disbelief, only the teenagers are savvy enough to find out what’s trying to kill them and also rescue their buddy.
Jordan Thomas, the co-founder Question Games, mentioned in the press release…
“Our story is about vulnerable heroes — for whom co-op gameplay is a matter of survival — who unite to save their friends. We love expressive systems, where you shape the game experience as you see fit, often versus a whole ecosystem of intelligent threats. And now, they’re right next door – in a familiar, modern town, where the monster wears a human face. We can’t wait for you to meet it.”
A teaser announcement trailer was let loose, which you can check out below.
I can’t make heads or tails of what I’m supposed to be seeing in The Blackout Club. It’s a hodgepodge of imagery centered around some people terrorizing some teenagers. I suppose maybe it’s not actual monsters just some crazy lunatics following a cult of some sort? It kind of reminds me of the film Heartless, but obviously with the teen-slasher theme slapped on top, and a healthy dose of camera-capture culture intertwined within the gameplay.
Your objective will be to sneak out of the home and go on surveillance missions that will be procedurally generated. Up to four players will have to seek out clues around the neighborhood and discuss what happened to their missing friend and the uncontrollable blackouts they suffer.
The “enemies” of the game will be sleepwalking adults who go around attempting to drag the kids into the dark underbelly of the neighborhood where a dangerous and nefarious force awaits. Players will have to utilize traps and distractions to free their friends and avoid capture.
Special abilities and equipment loadouts will be present, and you can outfit your teen with gadgets like drones and deployable trap devices. Sadly it doesn’t sound like you can use weapons to attack or kill the parents and neighborhood adults.
In a way the game sounds a lot like White Noise 2, but themed around teenagers in a suburban neighborhood instead of creepy laboratories and mansions. Oh, and there’s no asymmetric multiplayer in The Blackout Club.
The upcoming title is still a long ways off from release so there’s plenty of time for Question Games to flesh out the gameplay and offer more video footage of how you play the game. You can keep track of development by visiting the official website.