Finnish development outlet 3rd Eye Studios released a new developer diary for their upcoming sci-fi horror title, Downward Spiral: Horus Station. The developer diary discusses the team’s focus on soundscapes and bringing a sense of auricular atmosphere to life without dialogue.
The video is only three minutes long and focuses on Can Uzer, the game’s sound designer, explaining their approach to the sound design in Downward Spiral: Horus Station. You can check out the video below.
Uzer started as a musician and eventually made his way into game develoment. One of the things he talks about is how their philosophy for the design in Downward Spiral: Horus Station was based on classic sci-fi films with old-school mechanical, analogue effects. They’re going to be mimicking the classics instead of going for digital bleeps and blops. That’s not to mention that classic mechanical whirring, whizzing, clanking and clinging are a lot more visceral and feel far more threatening than the digital dings and dongs we have these days.
Uzer explains that a lot of the sounds in the game come from “utilitarian” designs, based on hydraulic sounds and real life tools. He combined some of these elements with real life guns.
The team have been drawing a lot of design inspiration from sci-fi classics like Moon and the first Alien film. They’ve also looked to games like Dead Space and Portal on how to create atmosphere relying more on sound rather than vocal cues. There’s a limited amount of music and voice-acting in Downward Spiral: Horus Project so the team has to be able to tell the story by unfolding the narrative in more creative ways.
You can look for the sci-fi horror title to launch this spring for Xbox One, PS4, PC, and for VR HMDs such as the Oculus Rift, HTC Vive and Microsoft’s Mixed Reality headsets. For more info feel free to check out the game’s official Downward Spiral web page.
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