Missed the Train on That 70’s Tech-Startup? No Worries, You’re Now in Good Company
Good Company

The days for Bob Dylan, skin-tights and a rundown VW Minibus may have faded, but that 70’s tech-startup fantasy of yours might yet turn into a reality.

Management Sim, Business Sim, Corporate Machinery Sim – Good Company puts you at the helm of a retro-futuristic robot manufacturing empire in classic imitation of the American Dream. Players,

  • Are called to humble beginnings, innovating state-of-the-art robotics from their mother’s backyard to fill a gap in an 80’s-inspired tech-industry.

  • Evolve from Entrepreneur to Chief Executive. As big-bucks trade hands, employees are hired, and tasks delegated, leading to further innovation if done wisely.

  • Must fend all kinds of competition to stay relevant, optimizing design processes, trading/marketing stocks and subduing all rival chatter, taking drastic decisions of morality if needed.

All while the possibility of a competitive and/or co-operative multiplayer experience is hinted.

With the game unveiled by Chasing Carrots only over the holidays, the nitty-gritty of how all the above will translate into an enjoyable, open-ended, yet manageably complex game-play venture remains to be seen.

Good Company - Visual Style

It’s worth noting however that the Stuttgart-based team has Cosmonautica to show for its prior experience with the genre, while periodic Twitch Streams in German illustrate that much will be reliant on an in-game computer terminal, notepads and plenty of point-and-click reminiscent of the period.

Visuals too seem to derive in flavor from prior releases, with the game’s bold aesthetics and vibrant UI offering much to appreciate in their current state. In fact, my fascination stemmed from a singular blog post that elucidated concept artist Chantal Hories’ creative process driving the sim’s key visuals.

Good Company intends to offer Early Access sometime this quarter, with an itch.io page already inviting enthusiasts to offer fruitful and friendly feedback through the title’s adolescent stages of development. A descriptive microsite also stands with a creatively placed option to sign-up for e-mail updates.

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Computer engineer turned whimsical games content writer circa Christmas, 2014. I'm at highereg.com and do a lot more.

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