Klemens Kreuzer, the managing director at THQ Nordic, explained in the press release that terrain deformation and world-dynamic physics rest at the heart of the MX Vs ATV: All Out experience, advancing the racing simulation genre by pushing the tech underneath the hood to offer gamers more than just another carbon copy off-road racing clone. Kreuzer explains…
“The off-road racing experience is all about freedom – choose what to ride and how to upgrade it, what gear to wear, how to compete, where to compete, who to compete against – all of this, plus major enhancements to Rainbow’s patented physics and terrain deformation technologies: Rider-Reflex 2.0 and Real-Time Deformation 2.0! MX vs ATV All Out is truly Rainbow’s crowning achievement!”
Real-time geometry deformation is such a highly underutilized feature in today’s gaming market. I just wish we saw so much more of that instead of the typical ho-hum gaming experiences we’ve been receiving.
You can see what the feature is like with the launch trailer below, which gives you a glimpse at the physics and racing mechanics in MX vs ATV: All Out.
The trailer starts off by giving you a look at the different classes of racing vehicles at the disposal of players, which includes two-wheeled dirt bikes, ATVs and dune buggies.
You’ll race across outdoor circuits, stadium dirt tracks, and waypoint runs.
A number of competitions are also available, including Nationals, Supercross, Opencross, Tag and the freestyle stunt mode. You can also play through the game in local two-player split-screen races or in online races with up to 15 other players.
You can also unlock new gear and customize both your ride and your character with a number of liveries and parts.
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