Open Discussion: March 4th, 2018

The first week of March has brought forth the latest OAG Open Discussion. So if you are looking for a place to post up something that you may have found interesting and worth discussing, the Open Discussion series that appears every week here might be for you. This series enables you to participate in a topic or start up your very own by posting whatever comes to mind without facing censorship.

For people out there who like to hunt for interesting information and share it via typing or writingr, the Open Discussion series is for you. The point behind this series on OAG is to give you the opportunity to post up anything related or unrelated to the subject featured — and the subject happens to change every week.

Furthermore, like any other post on this site, any comment will be approved and will not be censored, although if Disqus or WordPress acts up and censors a comment it’s best to keep your eyes open for any censorship by said services. In other words, please do notify us if you happen to have a comment of yours not appear for other people to read.

As for this week’s topic it is about physics-based elements in games and whether you like them or not. Are physics-based features in games a must or are they unimportant to the overall playability and fun factors? Do you prefer games that strive to innovate with physics or do you prefer games that have a solid and grounded mechanical experience?

If you happen to like these things, do you like water physics, destructible environments, ground deformation, interactive physics, wind physics or other types of physics?

You don’t have to stay on topic but if you do this week’s topic is about physics-based elements being in video games and if they have an important role in increasing the gameplay immersion.

Also, for this week’s musical selection, it’s Plasma3Music’s remix of the DuckTales Moon Theme.


Ethan was born in glitches, and pursues to find the most game breaking glitches in games. If you need to get in touch use the Contact Page.

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