Toxic Games announced that their puzzle-survival game, Q.U.B.E. 2, is currently available for home consoles and PC for $24.99. During the first week of being on sale there’s a 20% discount so you can pick it up for only $19.99. A launch bundle is also available from Steam that contains the season pass and the main game at a discounted rate of $27.99. The first-person title is a follow-up to the original 2011 release, which was designed as a student project.
Q.U.B.E. 2 puts players in the role of Dr. Amelia Cross as she finds herself stranded on an alien world following the crash of her ship. Surprisingly, Toxic Games – a studio based out of the U.K. – decided to make Dr. Cross in a hetero relationship. In today’s age most strong, independent female characters are usually side-saddled with either relationship woes with the opposite sex or force-fed into lesbian romances in order for the developers to virtue signal and score some “progressive” points.
Anyway, Cross has to find her way off the alien world. She certainly doesn’t have all the answers and players will have to guide her through the advanced alien structures using the actuation suit to solve puzzles. Along the way Cross will be guided by Dr. Emma Sutcliffe, another survivor who mysteriously managed to survive the crash as well.
Players will have to use the suit to manipulate the cubes inside the structure and attempt to find a way out and find a way off the planet. You can get a look at some of the gameplay with the launch trailer below.
Much like the original Q.U.B.E., Q.U.B.E. 2 features logic puzzles themed around moving and manipulating block cubes. You’ll have to push them, pull them, jettison them and bounce them in order to progress through the game.
Toxic Games’ first-person puzzler has oftentimes been compared to Valve’s Portal. There are definitely a lot of similarities, but unlike Portal you won’t have a portal gun to complete wacky physics puzzles. Instead, you’ll mix and match different types of cube functions in order to solve the puzzles and progress through to the next level. The further into the game you get, the more complex the puzzles become.
Toxic Games notes that the puzzles are “open ended”, so there isn’t just one way to solve each room. I definitely prefer it this way because one-way puzzles can become really boring, really quickly. The Turing Test did allow for a few open-ended ways to solve the puzzles as well, but that game definitely became rather tedious near the end.
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