Obsidian Entertainment’s Pillars of Eternity II: Deadfire finally dropped for PC. Many gamers have been highly anticipating the CRPG, and now that it’s available you can dive into it from start to finish. If, however, you need a little bit of help to get started, there’s a gameplay walkthrough guide available for Pillars of Eternity II: Deadfire.
YouTuber KartGaming started a gameplay walkthrough for the game, which you can check out below.
The game picks up after the last game finished.
After killing a god, setting things right, and taking over the castle keep and living in relative peace within the land of Eora, just until things go to crap when Eothas rises up from the ground, destroying your castle, and taking your soul.
Following the end of the cinematic recap, there’s another recap where you’ll need to move the cursor along in the dreamscape. Simply keep walking to the right as the visions lead the Watcher to a glowing obelisk.
You’ll meet a deformed dwarf and he’ll lead you to the pallid knight at a table.
When you talk to the chick at the table, she’ll actually have you go over the history from Pillars of Eternity I. What this is does is help setup the backstory for your character. The character traits include:
- Benevolent Soul
- Fair and Balanced
- Survival of the Fittest
- Dark Times
- Keeper of Secrets
- Everything Bad
The choices also go from “Good” to “Evil” from top to bottom. Additionally, you can import your old saved game from the first Pillars of Eternity.
The Pallid Knight explains that Eothas has captured part of your soul and made a body out of adra. The Pallid Knight gives you the choice to return to Eora or go back to the wheel. Once you choose to be her herald, the game moves into the character creation.
Pillars of Eternity II: Deadfire Character Creation
There’s a complete character creation video suite that covers the different character classes and the sub-classes for both the males and females, courtesy of RPG Alex.
On the upside, the character creation does feature blonde hair, blue eyes, and fair skinned humans. This is a really important feature because some developers – like Harebrained Schemes – have been removing white characters from the character creation suite. So Obsidian Entertainment at least respected their audience enough to keep the white characters in the game.
Once you get done with the appearance, you’ll be able to choose your first class, which ranges from:
- Priest Ranger
There’s a complete description for each of the classes in the game, along with the ability to briefly view the starting active and passive abilities for the classes.
You can also choose a sub-class within the main class, or opt out of being a specialist for your first class profession.
Once you choose your first class and your sub-class, you’ll need get to choose your secondary class. You can also choose a sub-class within the secondary class.
Once you get done with your class setup you can then distribute your starting attribute points, consisting of:
Be mindful to raise the stats that have an affinity with your class/sub-class so that you’ll have bonuses with your combat abilities.
From there you can choose where your character comes from, which gives you another bonus starting stat. You can choose to come from:
- Aedyr – +1 Resolve
- Deadfire Archipelago
- Ixamitl Plains – +1 Resolve
- Old Vailia – +1 Intellect
- Rautai – +1 Constitution
- The Living Lands – +1 Might
- The White That Wends – +1 Perception
In addition to this, you can also choose your past job. This determines what you did and what sort of non-combat attributes you’ve accrued over the years. The options include:
- Aristocrat – +1 Diplomacy, +1 Bluff, +1 Intimidate
- Drifter – +1 Insight, +1 Bluff, +1 Streetwise
- Explorer – +1Survival, +1 Diplomacy, +1 History
- Hunter – +1 Survival, +1 Mechanics, +1 Alchemy
- Laborer – +2 Athletics
- Merchant – +1 Streetwise, +1 Bluff, +1 Diplomacy
- Mystic – +1 Religion, +1 Arcana, +1 Metaphysics
From there you’ll be able to choose your weapon proficiencies, including bows, firearms, magical implements, one-handed weapons, shields, and two-handed weapons.
It’s pretty straightforward what this option does, and you can choose how you want your character to fight and what weapon they’ll find themselves most comfortable using. You can choose two weapon proficiencies, so pick wisely.
Once you get done with the stats, you can then choose the portrait, the colors, the face, the voice and the pose. You can also choose the skin color – which does include pale white skin – the hair style, the facial hair and the head-type. And yes, you can choose blonde hair.
Pillars of Eternity II: Deadfire Gameplay Controls
Once you finally finish creating your character it’s time to start doing stuff as an adventurer. The Pallid Knight will finally allow you to exit her mystical realm. Simply follow the pathway to the character on the boat, lying in the bed.
Eder will be in the room, and you can choose to ask him about himself, as well as give an update on your status. The Steward of Caed Nua will also be in the room. She’ll give you a quick recap of Eothas’ powers, and notes that keeping the Watcher closer to Eothas keeps the Watcher alive. The further away from Eothas you move, the quicker the Watcher fades.
You’ll finally be able to play once the conversation ends you’ll need to click on the cabinet and equip your gear.
If you need to change your loadout, weapons, or armor, simply open your inventory and drag the item onto or off of your character.
Once you get equipped, head topside and talk to Benweth. Once you get done tallywagging your tongue with the Deadfire bandits, you’ll be ready to engage in battle. You’ll also learn about how dispositions in Pillars of Eternity II: Deadfire will change how people perceive you, so be mindful of your responses.
Before you can really get settled into combat, another cinematic will play where you can either save Chitupe or save the crate.
Just like with Divinity: Original Sin 2, you’ll find yourself shipwrecked on a tropical island.
One interesting thing is that players will be able to choose the classes of their companions. This will determine how your sidekicks perform in battle.
Keep in mind that the option to choose a Fighter or a Rogue for the class of Eder determines what sort of skills he’ll receive throughout the game and how he’ll level up. Rogue’s focus on stealth attacks and crippling, critical strikes, where-as the Fighter has the ability to tank attacks, utilize constant recover, and knockdown foes for his early skills. So keep that in mind when you make the choice early in the game.
Once you get done choosing the basic stats for Eder and talking, you can loot some equipment, some food, and some gear from the crates that have washed ashore.
Grab the grappling hook and then click on The Defiant and use the grappling hook to get onto the deck.
On the boat you’ll find Irrena, trapped under a barrel on the wrecked ship.
Depending on your skill, you’ll be able to either craft a splint or use your might to lift her out of peril.
Finish up saving Irrena and head back down to the beach. You can talk to some of the dead sailors roaming around the beach.
Proceed into the cave and use the icon with the burglar face to go into stealth mode. When in stealth mode, stay out of the line of sight of enemies and attack them from behind to get a stealth attack bonus. This can also result in being able to execute instant kill moves.
When combat gets underway, you can choose to use basic attacks by pressing the attack button. If you want to stop auto-attacks, click the ‘x’ button next to the attack button. You can also click the character and utilize certain skills as well.
Proceed to the far right of the cave and there’s a note you’ll need to acquire from the desk.
Head north through the cave and you’ll meet up with Beodul the dwarf. Recruit Beodul to man the ship and he’ll head back to the beach to await your further orders.
If you have enough skills in disarming traps you can open up the chest to acquire a breastplate.
Once you get done killing the enemies and looting the items in the cave, head further northwest to access a new area. You can actually swim through the small opening and it will lead you to another area of the cave where another spirit is located just outside. Once you get done talking with her she’ll follow you.
As pointed out in the walkthrough by Sin Tee, you’ll need to head back to the beach and you’ll see some of the other survivors by the campfire.
Once you get done talking to the crew, travel to the far right of the screen to exit the Vilario’s Rest, and it will take you to the world map. Travel north and acquire some of the loot along the way until you reach Ilonet’s Fork – in the interlude with the Redceran pilgrims tell them about Eothas and they’ll tell which way Eothas went.
Travel northeast to the burial site to acquire some goods before you make your way Wharo Woods located due west.
Inside the forest you’ll meet the old druid. You can choose to talk to the druid or attack him. If you talk to him you can earn a necklace if you avoid trying to take the boar.
Further north you’ll find an old battleground you can loot for some minor goods.
Southwest is the Whakura Pass; you can examine it carefully but there are Xaurips about. You can either choose to stealthily sneak away or draw your weapon and fight them head on.
They aren’t difficult to defeat can can be killed easily if you fight them in small packs instead of trying to aggro all of them at once. Once they’ve been dispatched, head northwest to the top corner of the map to toward the shipwreck to acquire some additional loot.
You’ll also need to explore the Engwithan Ruins as part of the main quest “To Hunt a God”.
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