The Works Of Mercy, Horror-Adventure Game Set To Hit PC Via Steam On June 7th
(Last Updated On: May 17, 2018)

Polish publisher PlayWay S.A. and developer Pentacle have a new psychological horror-adventure game in the works named The Works of Mercy, which is set to release this June. The PC game sees a mysterious tormentor forcing the protagonist to kill people in order to help his family, but how many lives will he destroy to save them?

According to Pentacle, The Works of Mercy takes place in a “photorealistic world” and aims to be as “immersive as the real one.” The game lets the player get the very feel of roaming around murky locations as the protagonist, who is in an uncanny situation.

Indie developer Pentacle describes The Works of Mercy as a “deeply disturbing PC thriller-adventure” that tells the story of a personal tragedy and follows the events of a cryptic tormentor who forces the protagonist to kill people in order to save his family.

The questions the game explores are, how far will you go to satisfy someone? How can you justify the killing for the sake of saving someone’s life? And how will you cope with the sense of guilt after a murder?

“The Works of Mercy’ is a psychological thriller inspired by the classics of the genre: Repulsion, The Tenant and The Shining. The game’s plot revolves around mysterious killings committed on seemingly random victims. Only this time it’s the player who becomes the murderer.”

The Works of Mercy’s official reveal trailer sits below.

If you want to see actual gameplay footage, the official prologue segment showcases the act of the protagonist trying to save his daughter from the tormentor. The video sees the protagonist having to hire an escort and kill her to please the tormentor so that he might see his daughter.

The Works of Mercy is set to release for PC via Steam (not Early Access) and will later gain console ports. Pentacle also plans to add VR support to The Works of Mercy, too.

You can learn more about this game on its Steam page or theworksofmercy.com.


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