Amy Hennig Briefly Talks Canceled Star Wars Game, Upcoming VR Game

Amy Hennig recently attended the Gamelab conference in Barcelona, and another publication site caught up with her there. While the two were at the event, we learn a little bit about EA and Visceral Games’ now canceled Star Wars “Ragtag” project and what Hennig current and future plans are.

Reports of EA shutting down Visceral Games was everywhere in late 2017. The news about Visceral Games being shut down also meant that a certain story-driven linear Star Wars project codenamed “Ragtag” would no longer be in development.

Instead, EA plans on shipping a multiplayer Star Wars game sometime in the future, but what’re Hennig thoughts on this? And is she still creative director of the now-ended “Ragtag” project? Eurogamer asked these questions and Hennig replied:

“I’m not, I have not worked at EA since January, technically, legally. Yes. This is the problem, it was hard enough for them, but people were immediately asking them ‘is Amy working with you?’ and the answer was ‘well, we’re in negotiations…’ like, hmm. It was, sort of the soft pedal answer.”

She, Hennig, continued on about her involvement with EA and her status of work as of this moment:

“I haven’t been in, but look – I get along with all those people, I consider even the guys on the exec team friends. But it made it awkward because it was like, ‘I never got the chance to announce that I’m not at EA so I need to just pull off that band-aid at some point – but also had nothing to announce. It makes it sound like I just went home! But I’m doing all this stuff, working on all kinds of things.”

Furthermore, the former creative director pertaining to an adventure in a galaxy far far away talks independence, creating an indie studio, how many people she has and how many is too many regarding the max threshold of devs:

“I’m working independently and staying independent. I just started my own small little independent studio and am consulting with some people. I’m hoping to bring some people on board, I would love to have a little company of about six to eight people, 15 at the most, and do some more projects, do some VR stuff – I’m consulting with some VR companies and doing a ton of research because I haven’t played a lot to immerse myself in it.”

And finally, Hennig explains her current involvement with the Star Wars franchise, the “Ragtag” project status, and what the Vancouver studio is doing:

“So yeah, I’m not doing anything Star Wars. And, who knows what the future may hold, but that project is on the shelf now.


The Vancouver studio is working on something pretty different. It’s really not… Y’know, once you go more open world it’s such a different game to the one we were making. Everybody loved what we were doing and I’d love to see us resurrect that somehow, but it’s complicated.”

The true question is, would you like to see a Star Wars game carry on the linear story-driven experience that “Ragtag” was going to deliver or no?


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