Ubisoft unveiled Assasin’s Creed: Odyssey in full at this year’s E3. The game features the return of naval combat, with positional ship damage and the new ability to ram ships and literally break them in half. The other big promotional element for Assassin’s Creed: Odyssey is that the game now lets you play as either a male or female at the start of the game, and you’ll be locked into their story for the remainder of the adventure.
Some “gaming” news outlets are saying this is the first time you’ll have the choice to play as a male or female in a mainline Assassin’s Creed title, but they’re clearly forgetting about Assassin’s Creed: Syndicate, which featured the ability to play as Jacob or Evie Frye… even though it sold poorly.
Funnily enough, the ignorance expressed by “game journalists” proves it correct that they don’t buy or play video games, especially the ones that they claim to champion for being “progressive”. But Ubisoft obviously doesn’t care about sales, and it’s more important to appear to virtue signal than to make good games, evident with failed titles like Watch Dogs 2.
Anyway, with Assassin’s Creed: Odyssey, it’s set during ancient Greece in 4th century B.C. Greece is at war with itself, where Sparta is battling against the Athenians. Players will take on the role of a male or female Spartan (which is laughable) who have a mysterious background but eventually grow up to become a mercenary.
Not only will you be able to choose to play as a male or female (named Alexios and Kassandra respectively), but you’ll also be able to engage in optional romances featured throughout the game as well. Ubisoft didn’t dive into the details of the romantic options, but given how butch Kassandra is, it’s highly unlikely that she’s hetereosexual. Also, As noted above about Ubisoft virtue signaling and most “capable” and “able bodied” females in AAA games being depicted as strong independent women who don’t need no man, don’t be shocked if her romance options are strictly lesbian.
[Update 6/14/2018:] According to IGN, Ubisoft has confirmed that the romances are indeed versatile, and both Alexios and Kassandra will have multiple romance partners that can they court both male and female. So both characters can either be gay or straight depending on the player choices. Design director Mel MacCoubrey explained…
“Just because you’re clicking the heart doesn’t mean you’re going to get it. It is a selfish experience, and we wanted you to be engaged in how you’re talking to people and how they’re going to respond to you, and romance is a part of that,”
“[…] It is totally up to you how you want to play those options, and they’re available to anybody,”
Anyway, Ubisoft Shanghai has been working on the game for the last three years. The combat is mirroed after Assassin’s Creed: Origins, but the naval battles are based on Assassin’s Creed IV: Black Flag.
Now, I do have to give Ubisoft some props for doing one thing right: Alexios appears to be a normal, properly made, straight, white male.
He’s not deformed, we know he’s into women. We know he has enough testosterone to lead armies. We know he’s a capable fighter. We know he’s warrior for Sparta, and we know that he’s properly designed to look appealing and playable. In today’s age where so many development studios attempt to undermine their own audience by forcing them to play as unlikable, hideous, malformed, despicable characters, at least Alexios seems to be a throwback to charismatic leads like Ezio Auditore.
I mean, we live in sad times where you actually have to be thankful you get to play a normal male character in an AAA game these days.
As for the gameplay… there are a few new modes added, including the new 150 vs 150 army battles.
The 150 vs 150 army battles looks janky as all get-out. It’s not good at all. It lacks the fluidity and smoothness found in thousand-army battle games like Omega Force’s Dynasty Warriors games, and the Assassin’s Creed: Origins-style combat still does not lend itself well for fighting more than one person at a time.
Additionally, there’s an awful new dialogue system that’s stilted and cringe-worthy, but Ubisoft decided to add it in there for role-playing purposes. Both Alexios and Kassandra will have slightly alternate storylines that will unfold based on the choices you make throughout the game.
The facial animations are definitely better than anything BioWare has done in the last two years.
(I would say thanks to Mug33k, a beta-male sperglord who suggested the correction, but he can go screw himself with a rusty metal dildo from a pool of dried up blood in an alley that spilled out of an undead AIDS patient).
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