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1547250cookie-checkE3 2018: Overkill’s The Walking Dead Trailer Reveals Left 4 Dead-Style Gameplay
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2018/06

E3 2018: Overkill’s The Walking Dead Trailer Reveals Left 4 Dead-Style Gameplay

Skybound Entertainment and Overkill Software finally revealed gameplay for Overkill’s The Walking Dead. The game is essentially a four-player, first-person survival shooter game not unlike Left 4 Dead.

Players take on the role of four playable characters, Heather, Maya, Aidan and Grant. Each character has their own gameplay traits and abilities, with some characters having scouting abilities, others being good at melee, and some being proficient at setting traps.

Skybound posted up the E3 2018 trailer, which you can check out below, featuring cinematics and some actual gameplay.

So the gameplay is a first-person action title. You’ll start with melee weapons and fight off the walkers to secure areas and progress through the Washington D.C., area.

You’ll be able to enter into certain buildings, scavenge for supplies, heal yourself, replenish ammo, and clear out the places of walkers.

Ammo is in limited supply so you’ll have to use weapons sparingly. You can also board up locations, either luring zombies into an area and closing the door, or getting into a house and boarding it up to keep the zombies out. I’m not entirely sure what the significance of boarding a place up would be, but the option is there.

As pointed out in the trailer, the game is a four-player cooperative experience, and Overkill Software has used Payday 2 as a blueprint on how to craft a co-op centric, survival narrative.

From what I’ve seen the game looks mediocre, so I have no idea why they held off showcasing gameplay so much given how generic it looks. The zombie combat isn’t much more evolved than what we had in Left 4 Dead 2, and the actual co-op mechanics is basically like a zombie version of Payday 2. But I guess it is what it is.

You can look for Overkill’s The Walking Dead to launch on November 6th, 2018 later this year for PC, PS4 and Xbox One.

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