Shadow Of The Tomb Raider Goes Gold; Features Difficulty Settings For Combat, Puzzles, Exploration
Shadow of the Tomb Raider Goes Gold

Crystal Dynamics and Square Enix announced that the upcoming Shadow of the Tomb Raider has officially gone gold. In celebration of this milestone, narrative director Jason Dozois walks gamers through a 10 minute gameplay clip featuring the village of Paititi, along with some of the exploration and puzzle mechanics that will be present in the third-person, action-platformer.

The video attempts to portray the world of Shadow of the Tomb Raider as this gorgeous playground, but it still looks like any other typical eighth-gen open-world title that you’ve become accustomed to over the last five years.

You can check out the video below to get a better idea of what Crystal Dynamics is trying to sell you when the game launches this September.

The gameplay starts with Lara moving through the village where all the men are wearing thongs and loin cloth but the women are fully covered. It’s pretty obvious that there’s sexism at play, where the men are barely dressed and the women are fully covered.

Where are the women in thongs?

This is just standard fare hypocrisy at play from SJW studios.

The game also features voiceover options so the natives speak in English or speak in their native tongue depending on the options you select.

At the halfway point we finally get some action-oriented gameplay.

According to the narrative director, the exploration, combat, and puzzles each have their own difficulty settings, ranging from easy, normal, and hard. The hard option for platforming removes the white paint indicators on where you can climb.

We then see Lara traversing through the water to reach an underground tomb. Shadow of the Tomb Raider introduces a new breathing meter for swimming underwater that can be upgraded. You’ll need these upgrades in order to discover and swim through caves that are filled with water.

The gameplay is pretty boring, and the tomb exploration nearly put me to sleep. The high-octane platforming and exploration featured in the original Tomb Raider trilogy from the 1990s is gone.

Anyway, the game will appeal to those who prefer hand-holding theme park simulators with a dose of “cinematic” action tossed in every once in a while. These kind of games bore the heck out of me, but if you prefer AAA titles that poorly imitate Hollywood blockbusters, you can have a go at Shadow of the Tomb Raider when it launches September 14th.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

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